Skyhaven Supplement
Adds more blades to Skyhaven, as well as a forge, alchemy bench, 3 merchants, and a military camp.
Screenshots 6 screenshots
About this mod Machine translation
Adds more blades to Skyhaven, as well as a forge, alchemy bench, 3 merchants, and a military camp.
I noticed that Blade was apparently lacking mods, so I decided to make one myself. It adds 9 new NPCs to the Blades faction, all of whom can be found in Skyhaven Temple. There are also a number of new idle markers scattered around the temple for them to use, as well as a new room called "Skyhaven Barracks" with a trapdoor behind the pillars east and west of the small bedrooms in the vanilla temple. Three of the new NPCs are merchants, including a blacksmith, an alchemist and an "innkeeper". There are also 2 new marriageable followers, Ursaline and Olmgar, both of whom have some unique qualities.
I've always felt that blade servers are very boring, there are too few of them, and their headquarters is boring. I hope this change for some of you will definitely make me more immersed around Sky Harbor. If you find any bugs or bugs or anything else, please let me know. It took me a long time to figure out navmeshing and packages, so please let me know if there are any issues with these.
Compatibility and Suggestions: If you find anything that changes the Temple of Darkness, it probably won't be great, but it's possible! It should work with axhoff2007's Extra Blades, although I haven't tested it yet. I suggest you wait until you discover Skyhaven Temple with Delphine and Esbern. You should prepare yourself before enabling as everyone remains within the temple itself, but this is more for immersion purposes. Also, any mod I make can do that, so I can't use SkyUI. I'm not sure why this is happening, but I don't think this will happen to you. If so, please tell me. I don't know if there is a way to solve this problem, but for me both methods are a good thing.
At least thanks for looking, this is my first real mod (I made one for regular Skyrim that changes clothes). I will accept any help anyone is willing to offer. I plan to make more mods and I also want to buy some quest mods out there.
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I found a distinct lack of mods for the Blades, so I decided to make one myself. It adds 9 new NPCs into the Blades faction, all of whom can be found in Skyhaven Temple. There are also a plethora of new idle markers scattered around the temple for them to use, and a new room called "Skyhaven Barracks", with a trapdoor located behind a pillar at the back of the little bedroom thing in the vanilla temple. 3 of the new NPCs are merchants, there is a blacksmith, an alchemist, and an "innkeeper". There are also 2 new marriageable followers included named Ursaline and Olmgar, both of whom have some unique qualities.
I always felt that the Blades were very lackluster, that there are too few, and that their headquarters was boring to be in. I hope this changes that for a few of you, it has certainly made it a little more immersive for me to walk around Skyhaven. Please let me know if you find any mistakes or bugs or anything. It took me a long time to figure out navmeshing and packages, so please tell me if there is anything wrong with those.
COMPATIBILITY AND RECOMMENDATIONS: If you find anything that alters Skyhaven Temple, this probably won't go well with it, but it might! It should go well with Extra Blades by axhoff2007, though I have not tested it. I would recommend waiting until after you have discovered Skyhaven Temple with Delphine and Esbern. You should be good to enable before you do, as everyone remains within the temple itself, but it's more for immersion purposes. Also, any mod I make makes it so I can't use SkyUI. I'm not sure why this is happening, but I don't think it will happen to you. If it does, let me know. I don't know if I could fix that, but it will be good for me to know either way.
Thank you for at least looking at this, it's my first real mod (I made one for regular Skyrim that changes some clothing). I'll accept any help anyone is willing to offer. I plan to make more mods and I'd like …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.