(SJG) Dual weapon delivery reimplementation for SSE (also works for spell swords)

by Skeleton Jack·v1.0·Updated 2019-09-30

Do you want to be able to parry/block and critical hit when using a weapon/spell or dual wielding a weapon? Are you frustrated with Toggles and using other tools like sheathed weapons or movement buttons to get there? Then the Dual Weapon Shipping reimplemented port is for you!

About this mod Machine translation

Do you want to be able to parry/block and critical hit when using a weapon/spell or dual wielding a weapon? Are you frustrated with Toggles and using other tools like sheathed weapons or movement buttons to get there? Then the Dual Weapon Shipping reimplemented port is for you!

Do you want to be able to parry/block and critical hit when using a weapon/spell or dual wielding a weapon? Are you frustrated with Toggles and using other tools like sheathed weapons or movement buttons to get there? Then the Dual Weapon Shipping reimplemented port is for you!

Why should I install this mod?

Because this is the easiest and best option.

You need a mod that allows you to set specific hotkeys for blocking/parrying and striking when using weapons and spells or dual wielding weapons. There are no weird mechanics and no weird settings. You press a button and block/parry. It doesn't matter if the offhand has spells or weapons, and this mod doesn't add any new mechanics to the game. If that sounds good, you have your answer.

This looks a lot like other models...

I've been planning on uploading it to. I'm just waiting for permission.

This might be similar to "Dual Permission Blocking and Recruiting for Bindable Keys" since they are almost the same. Aralu115 used my guide [SJG] Dual Wield Force/Spell Knife Parry, Block, Bash mod setup for SSE with animations (also QoL for Spell Shield players) to make the mod he uploaded on. He just took action earlier than I did and got permission before it was granted. Honestly, I wouldn't upload this mod unless he included a "cancel attack" option, which is a feature I don't like.

Since he decided to add an option that I didn't want, I chose to upload this port as I wanted.

Install

Why things aren't that simple...

Oh, wait! After installation, be sure to run FNIS to update animations! That’s all. The automatic keybinding is "V", but you can remap it to another key in the MCM menu.

But I use the controller jack!

There's a snowflake joke there...

Key can be bound to controller settings for dual-wielding blocks

Controller key mapping for Xbox-ONE-PS4 controller

Both are designed to allow users to play using a controller instead of a mouse. They use this mod so you're in luck. Two options are better than one.

Known issues

People have problems. Same goes for Mods!

Dual Wield Animation for Critical Hits creates the attack animation and attack sound, but produces the critical hit's effects and damage. This may be offensive to some people. Mechanically it works though. Animations when using spells or staves temporarily work as expected. If you know of a good Dual Wield bash animation for SSE, please let me know! This also doesn't work when you have a spell in your right hand and a weapon in your left hand. You must have a weapon in your right hand and a spell in your left hand.

Highly recommend Mod

If you don't have these highly recommended mods, you should look into these as soon as possible.

crush crusher

XEDIT

SSE engine fix

Beth INI

FallrimTools - script cleaner and more

Pretty Combat Animations SSE - Not my normal recommendation, but one I use that might make you like this mod.

integral

Thanks to sabrio204 for allowing me access to these assets in his mod Dual Wield Blocking and Attack Canceling SSE.

Thanks to ragnaroklucifer for allowing me to use these assets in his mod Dual Wield Parrying Reimplementation.

Are there any other fun things?

I have other mods too! !

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(SJG) OMEGA-Asrow SSE Merchant and Trainer MorrowLoot Ultimate

(SJG) Light On - Spell Emits Light (Compatible with Ordinator-Apocalypse-Sacrosanct-Shadow Spell Package)

(SJG) Extinguished - The spell does not glow (compatible with the Coordinator - Revelations - Sacrosanct - Shadow Spells set)

(SJG) Dual weapon delivery reimplementation for SSE (also works for spell swords)

(SJG) Better sounding female dragon roar

(SJG) Quick …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
(SJG)适用于SSE的双重武器运送重新实现(同样适用于法术剑)
File size
73.9 KiB