Simple racial overhaul

by Thorik911·v1.0·Updated 2019-06-12

Simple changes to playable racial abilities.

Screenshots 1 screenshots

About this mod Machine translation

Simple changes to playable racial abilities.

If you've ever wanted a good race mode but all the other changes were too much or seemed underpowered, then this mod is for you.

Lesser powers were removed, and now each race has a strength, a weakness, and a talent (skills they learn faster). Unless you are a High Elf or Dark Elf, I would also remove Healing and Fire as starting spells. Brittany begins to get frostbite and heal.

I want the racial abilities to emphasize each race's specialties, but don't want it to reduce your finishing potential against other classes. For example; a Wood Elf starts with -100 armor points, making them more vulnerable to physical attacks, thus encouraging you to fight at range. However, if you really want to be a two-handed warrior, you can invest in the Blacksmith and get a higher armor rating to offset this weakness, allowing you to be as effective as any other race in that class. Likewise, any other race's weaknesses can be counteracted through training or enchantment.

racial abilities

high elf

strength

High School Students: +100 magicka

weakness

Elf Weakness: Armor reduced by 100 points. (Approximately 12% of physical damage is ineffective)

talent

High Elf: Illusion, Summon, Destruction and Enchantment skills increased by 25%.

Argonian

strength

Weight: Armor increased by 200 points. (Approximately 24% physical damage resistance)

(Argonians still have disease resistance and water breathing)

weakness

Cold-Blooded: 25% Frost Weakness.

talent

Argonian: Stealth, light armor, lockpicking and recovery skills increased by 25%.

Wood Elf

strength

Resistance to disease and poison: 50% resistance to disease and poison.

weakness

Elf Weakness: Armor reduced by 100 points. (Approximately 12% of physical damage is ineffective)

talent

Wood Elf: Archery, light armor, stealth, and alchemy skills increased by 25%.

Brittany

strength

Magic Resistance: 25% resistant to magic

weakness

Poison and Disease Susceptibility: 25% inability to Poison and Disease.

talent

Brittany: Spell, Alteration, Restoration, and Alchemy skills increased by 25%.

dark elf

strength

Resist Fire: 50% Resist Fire.

weakness

Weak to Shock: 25% Weak to Shock.

talent

Dark Elf: Light armor, Stealth, Destruction and Illusion skills increased by 25%.

empire

strength

St Alessia's Blessing: 50% resistance to impact.

weakness

Accustomed to mild climate: 12.5% ​​vulnerability to fire and frost.

talent

Empire: One-handed, critical, heavy armor, and recovery skills increased by 25%.

tiger man

strength

Fur coat: 50% frost resistance.

(Khajiit still has extra unarmed damage)

weakness

Flammable Fur: 25% fire invulnerability.

talent

Khajiit: Sneak, Lockpicking, Pickpocket and One Handed skills increased by 25%.

north

strength

Frost resistance: 50% frost resistance.

weakness

Northern Blood: 12.5% ​​fire inability. Poisons and diseases.

talent

Nord: Two-handed, two-handed, blocking and light armor skills increased by 25%.

orc

strength

Tough Constitution: 12.5% ​​resistance to magic and armor increased by 100 points (resistance to physical damage is approximately 12%).

weakness

Weakness to Poison and Disease: 25% Weakness to Poison and Disease.

talent

Orcs: Smithing, heavy armor, two-handed and interception skills increased by 25%.

Redguard

strength

Blood of Yokota: 25% resistance to fire, poison and disease.

weakness

Accustomed to a hot climate: 25% frost-resistant.

talent

Redguard: One-handed, Archery, Interception, and Destruction skills increased by 25%.

compatibility

I designed it to use a backup boot module so there shouldn't be any issues. In fact, I think the only mods that are incompatible are other race reforms.

My other changes

Simple balance and perk overhaul.

Blood of Coldharbor.

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If you ever wanted a good race mod but all the other ones out there changed too much or seemed overpowered, then this mod is for you.

lesser powers have been removed instead each race now has …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
简单的种族大修
File size
21.4 KiB