simple night wrench

by hyperdeath666·v1.0·Updated 2019-10-31

Monsters spawn near the player at night (9pm to 5am), making the night more terrifying. The closer to 1am, the higher the probability.

Screenshots 1 screenshots

About this mod Machine translation

Monsters spawn near the player at night (9pm to 5am), making the night more terrifying. The closer to 1am, the higher the probability.

This is a very simple mod that spawns "night-themed" monsters near the player at night (9pm to 5am), making the night scarier. The closer the time is to 1 a.m., the greater the possibility. Currently it produces one of the following:

werewolf

vampire

skeleton

Warlock

Draug

"Ghost Guide" (I don't remember what this is).

The mechanism is simple. Skyrim is divided into zones, and every time you change zones, it uses a script that checks: whether you are in a city or a settlement (nothing will spawn if you are); whether you are between 9pm and 5am; and, if both conditions are met, it performs a simple random number generator to determine whether to spawn.

The generation mechanism itself is also fairly simple. If it decides to do a spawn, it will place an invisible marker behind you, wait a moment, and then spawn the monster (the spawn will always be behind you unless you move back again. If you move back further, the spawn may "appear" unfortunately). The monsters will get a brief speed boost, allowing them to catch up to you.

This is not a complete mod, I'm just uploading it based on clear requests. There is no MCM, so any customization must be done to the (very simple) script itself (including the source code). But as far as I can tell, it's stable, has a really light script load, and runs safely (for example, it has garbage collection to ensure it doesn't bloat your saves).

If anyone likes this mod and wants to build on it (e.g. by adding an MCM menu) please do so - you don't need to ask for permission, but I'd appreciate it no matter what is uploaded.

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This is a very simple mod that spawns "night themed" monsters near the player at night (9pm - 5am) to make night a bit scarier. The closer the time is to 1am, the more likely the spawn. Currently it spawns one of:

Werewolf

Vampire

Skeleton

Warlock

Draugr

"Ghost Wizard" (I don't remember what this is).

The mechanism is simple. Skyrim is divided into zones, and every time you change zones, a light script checks: whether you're in a city or settlement (if you are, nothing will spawn); whether it is between 9pm - 5 am; and, if both conditions are met, it does a simple random number generator to determine whether to do a spawn.

The spawn mechanics themselves are also fairly simple. If it decides to do a spawn, it will place an invisible marker behind you, wait a short while, and then spawn the monster (spawns will always be behind you, unless you double back. If you do double back, spawns may "appear out of thin air", unfortunately.) The monsters receive a brief speed boost so that they can catch up to you.

This is not a polished mod, and I am only uploading it by explicit request. There's no MCM, so any customization has to be done to the (very simple and straightforward) scripts themselves (sources are included). But as far as I can tell, and to the best of my ability, it's stable, the script load is really light, and it's safe to run (e.g. it has junk collection to make sure it doesn't bloat your save).

If anyone likes this mod and wants to build on it (e.g. by adding an MCM menu), please do - you don't need to ask permission, but I would appreciate credit in whatever you upload.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
简单的夜晚扳手
File size
6.1 KiB
SHA-256
42fe58abd74a631dc12c6e70b964702e2b1defb44b8e5cf73b7aae00ef40d412
Stored at
2026-10-09 06:35