Simple and dynamic skills (Improved Standing Stone)
A more flexible and refined skill specialization system for Skyrim.
Screenshots 2 screenshots
About this mod Machine translation
A more flexible and refined skill specialization system for Skyrim.
Overview
In previous Elder Scrolls titles, your skill choices at character creation would determine how quickly your skills increased. Skyrim removes the character creation aspect and instead gives you "Guardian Stones" to choose a set of skills to speed things up. The great thing about the new system is that it's simple and allows you to change your character's focus over time. However, it also sucks because it lacks flexibility, and having those guardian stones coexist with 10 other standing stones means you're forced to choose between skill advancement and gameplay ability. Skill specialization in Skyrim is primarily done through the Perk system, and that model should remain. This mod solves this problem and implements a new skill learning system, which is inspired by Morrowind's old system, but now skill selection is related to Perks rather than character creation or Standing Stones. Additionally, Guardian Stones have been redesigned, and various adjustments have been made to standing stones to improve them.
Dynamic skill specialization
Skill learning modifiers are determined by a combination of skill level and investment in the corresponding tree's primary Perks. Therefore, each skill is classified as Major (35% XP bonus), Minor (normal XP), or Assist (20% XP penalty*). At lower levels, the main skill only requires the first Perk, but at higher levels, further investment is required.
*If you prefer secondary skills without gaining XP, set DSS_HardcoreMode to 1 in the in-game console or in the plugin itself.
These conversions work as follows:
Getting Started: Primary Skill Requires First Perk
Skill level 40+: Main skills require the second skill, minor skills require the first skill
Skill level 60+: The main skill requires the 3rd skill, the secondary skill requires the 2nd skill
Skill level 80+: The main skill requires the 4th skill, the secondary skill requires the 3rd skill
Note that for Smithing trees, the Perks on both sides of the tree count as the main Perks.
standing stone
warrior
Those under the Warrior symbol deal more attack damage and block more damage.
Weapon damage, 3 points
Enhanced unarmed damage, 3 points
Blocks incoming damage, 10%
mage
Those under the mage sign can cast spells more easily.
Spell cost reduced by 15% for all 5 schools
Thief
Those under the thief sign are better at sneaking, pickpocketing and kicking.
Fortify Sneak, 15 points
Fortify Pickpocket,15%
Enhanced lock picking, 15%
snake
Those under the sign of the snake can use ranged penetrating poison at the cost of stamina.
Damage endurance, self 50 points
Weakness to poison, 50% for 5 seconds (does not hit automata/ash spawn)
Damage health, 5 points, lasts 5 seconds (does not hit automaton/ash spawn)
this lady
Those with Lady as their sign recover faster but take less damage.
Restore health, 2 minutes per second
Reduce weapon damage by 15%
Attenuated destruction, 15%
horse
Those under the Horse symbol can carry more and do not suffer the armor's movement penalty.
All types of worn armor are lightweight and have no speed penalty
Enhanced carrying weight, 100 points (50 points in survival mode)
host
Those under the sign of the Lord are more resistant to both magical and physical damage:
Enhanced armor level, 100 points
Resist magic, 15%
apprentice
Those under the sign of the Apprentice have more magic and recover faster, but are more vulnerable to magic damage.
Fortify Magicka, 50 points
Regenerate Magicka at 100% speed
Weakness to magic, 50%
Atronach
Those under the sign of Atronach absorb a portion of damage from spells and have a larger mana pool, but cannot recover naturally.
Spell Absorption, 50%
Damage magic regeneration, 1000%
Fortify Magicka, 100 points
ceremony
Once per day, those under The Ritual symbol can raise nearby corpses to fight for them.
Dead Thrall, 80 points, 200 seconds duration, 75 feet
lover
Those under the sign of Lover always feel the co …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.