Sidrat-Dwemer

by dafydd99·v3.0·Updated 2020-07-20

Fall of the Dwemer includes the original Sidrat transportable home model and adds a stand-alone adventure - in the dangerous and desolate world of Maroon, a dragon-born man will discover the fate and secrets of Tonal architect Sorvad, his lost Dwemer expeditions and Tonal architectural experiments.

Screenshots 1 screenshots

About this mod Machine translation

Fall of the Dwemer includes the original Sidrat transportable home model and adds a stand-alone adventure - in the dangerous and desolate world of Maroon, a dragon-born man will discover the fate and secrets of Tonal architect Sorvad, his lost Dwemer expeditions and Tonal architectural experiments.

2042/5000 "History has recorded only the most famous Tonal architects - but there were others. Travel to another world to discover a man lost in time...Sorvad."

Travel to the distant world of Skyroh and learn more about the legend of Sidrat and its creator.

“The twin watchtowers of Cedar Ramsey have looked out over Eastmarch to Windhelm for centuries. The trouble is, today there appear to be three…”

Ever thought about moving to a home in some of Skyrim's beautiful locations? Want to know what happened to the other Eye of Magnus and what it was for? Never thought someone could give a nod to Doctor Who in Skyrim? Well - maybe this one is for you!

Sidrat is a special player. With extra floors, secrets and over 60 destinations to unlock, "The Sidrat" can be moved to almost anywhere in Skyrim and Solstheim. The exterior is a three-story dwarf-style tower with elaborate balconies. Inside there is a living room, a console room and a map (which can be used to discover, select and relocate locations), a combat robot playroom, a garden, a zero space, a library, a matrix (with archery target practice and horse racing training), a craft area, and more. Featuring seven secrets to unlock more features and abilities. With an exterior craft balcony, you can craft against the backdrop of your choice. Also included is a mini-mission to find, and an unmarked mission to unlock locations and secrets. Plus lots of hidden treats.

The mission activates after level 5 and a small quest to uncover the mystery - "Dwemer's Fall" is activated after Sidrat's 25th flight.

I welcome your feedback, especially from other modders. If you don't have a favorite location in Skyrim, please let me know and maybe it can be added. This is an ambitious mod at its core - so I'd be particularly interested if anyone finds anything that might cause issues with the game. This is my second mod and my first player home - so please let me know what you think.

enjoy your meal!

dafydd99

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"History only records the most famous of the Tonal Architects - yet there were others. Travel to another world to discover one lost to time... Sorvad."

Journey to the distant world Skyroh, and learn more about the legend of the Sidrat, and what became of its creators.

"The twin watch towers of Sidrathamz have looked over Eastmarch to Windhelm for centuries uncounted. Trouble is, today there seem to be three..."

Ever wanted a home you could move to some of the beautiful locations in Skyrim? Wondered what happened to the other Eye of Magnus, and just what the heck it was for? Never thought anyone could possibly make a nod to Doctor Who in Skyrim? Well - perhaps this is for you then!

The Sidrat is a player home with a difference. With additional floors, secrets and over 60 destinations to unlock, 'The Sidrat' can be relocated to just about anywhere in Skyrim and Solstheim. Externally its a three story dwemer style tower with crafting and viewing balconies. Internally there's living quarters, a console room, with maps (of locations to discover, select and relocate to), a battling robots game room, a garden, a zero room, a library, the matrix (with archery target practice and horse trials), a crafting area and more. With seven secrets to unlock more features and powers. With an exterior crafting balcony, you can craft with the backdrop of your choice. Also contains a mini quest to find, and an unmarked quest to unlock locations and secrets. Plus many hidden treats.

Quest activates after level 5 with a small quest to start to uncover the mystery - 'fall of the Dwemer' activates after the 25th flight of the Sidrat.

I welcome feedback, particularly from other …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Sidrat-Dwemer的沦陷
File size
34.5 MiB