shoddy businessman
Jokerine brings older versions of Oldrim mods to SSE. Added a merchant selling some questionable ingredients such as human flesh and Daedra hearts.
Screenshots 7 screenshots
About this mod Machine translation
Jokerine brings older versions of Oldrim mods to SSE. Added a merchant selling some questionable ingredients such as human flesh and Daedra hearts.
From the original Skyrim to the Seedy merchant's port of Shanghai. All credits belong to Jokerine and allow open permission to port her mods. Thank you so much! The original mod can be found here:
seed merchant
-------------------------------------------------- -------------------------------------------------- ------------------.esp has been saved in the Creation Kit in Form 44. xEdit and LOOT have not detected dirty edits or ITM records. There is no need for a water script fix in this regard either. I had some requests for Jokerine to port something a bit more obscure and decided to start with that. In my opinion, this is friendly. The only file I uploaded is version 1.1. In my opinion it's the only file worth it because she added something that I feel the merchant would have where he camped. When you load the game, his camp's map is marked on your map and you can instantly fast travel to him. Please read the description below to see what Jokerine has added for version 1.1. Here's the description of Jokerine from the Oldrim page:
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describe:
This mod is a request and I'd be happy to help :) I've placed a new trader in an abandoned camp southwest of Northwatch (part of the vanilla game)
Keep in mind who sells some questionable ingredients such as human flesh, human hearts and Daedra hearts. You might call it "everyone's camp"
The clam meat is in the box. He sells items 24 hours a day, 7 days a week, which is essential so he doesn't get killed by terrorists.
There is an optional version with some cosmetic changes; I renamed the map marker to "Seedy's Camp", gave him a dagger, added some idle
Token, chair, backpack and a copy of the Oblivion Gate.
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integral:
Jokerine: Ported to SSE for original mod and allowed open permissions
bchick3: For making a good guide that allows me to port mods from Oldrim to SSE
Bethesda: Making Skyrim SE
Community: Transforming a community is great for a large group of people
Update log:
5-24-2018: Initial release of version 1.0 Skyrim SE
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Port of the Seedy Merchant from original Skyrim to SSE. All credits go to Jokerine for this and for allowing open permissions to port her mods. Many thanks! The original mod can be found here:
Seedy Merchant
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The.esp has been saved in the Creation Kit in form 44. No dirty edits or ITM records were detected by xEdit and LOOT. No water script fix was necessary on this either. I have had some requests to port some of the more obscure stuff by Jokerine and decided I would start with this. It is Lore Friendly in my opinion. The only file I am uploading for this is version 1.1. Its the only file thats worth it in my opinion because she added some things that I would feel that the merchant would have where he is camped out. The map marker for his camp is on your map when you load up the game and you can fast travel to him right away. Please read the description below to find out what Jokerine added for version 1.1. Here is the description from Jokerine on the Oldrim page:
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Description:
This mod was a request, and I'm happy to help:) I placed a new merchant in an abandoned camp (part of the vanilla game) southwest of Northwatch
Keep who sells some questionable ingredients, such as human flesh, human hearts, and Daedra hearts. You may know it as 'the camp with all
those pieces of clam meat in a c …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.