Shield effect enchantments and scrolls
Mod adds Morrowind/Oblivion style enchantments and increases armor rating. Because forging is ridiculous.
Screenshots 3 screenshots
About this mod Machine translation
Mod adds Morrowind/Oblivion style enchantments and increases armor rating. Because forging is ridiculous.
Mod adds Morrowind/Oblivion style enchantments and increases armor rating. Because forging is ridiculous.
The scroll is expensive, but packed with physical spells. The enchantment is not very strong, but it takes up slots. Playing as a mage is much more satisfying now.
I made it myself, but since I didn't get the job done with other mods, I'm just posting this :)
Enchantments use the same keywords as Fortify Health, so if you're playing vanilla perks that are overridden by the Corpus Enchanter perk, if you're using an ordinator or something - they're probably overridden by something as well.
How to use: Unzip to the Data folder and enable the plug-in. There is a new Dark Elf NPC in Riverwood, and she is a must-have.
Why TLDR is a good idea:
Armor in Skyrim is based on %, but shown as something else. Each armor point in the vanilla game is equal to 0.12% damage resistance. of
The more you have - the higher the value of each %, the less you have - the smaller the impact. Like adding 20% from zero won't help much, but going from 60% to 80% will reduce the damage twice.
71 points per item is like 8.52% Damage Resistance (DR).
An upper grade score of 180 is 21.6% disaster recovery.
300 points from Ebony + 300 points to 3 mage armor is 36% of DR
50 points in the main stone is 6% DR.
If you're wearing armor (unclothed, meaning no mage armor) then you'll gain some hidden armor level, but it's also very small - the entire unprotected level is 100 (12% DR).
There seems to be neither separate armor, nor the Ebony spell + the mage's armor perk + the main stone to get high enough damage reduction to make the mage feel different, and blacksmithing is the only option, which I avoid entirely for immersion sake and disgust. So I made this mod and now you have almost 80% damage resistance without forging. The numbers above should help.
Short message:
In a vanilla game with 100 enchanting skills + all perks and +35% enchanting potions, you end up with 71 points per item. Almost all worn items can be enchanted.
Scrolls are scarce, the total duration is 60 s (90 when stable, may be longer when modifying potions), and the range is: 100, 140, 180.
Won't hit any vanilla level purists - only suppliers.
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Mod adds morrowind/oblivion style enchantments and scrolls that increase armor rating. Because smithing is ridiculous.
Scrolls are expensive but stack with fleshy spells. Enchantments are not very strong but they take slots. Playing as a mage now will be much more satisfying.
I did it for myself but since I wasnt meeting my deadline with other mod so I just released this:)
Enchantments use same keyword as Fortify Health, so if you play with vanilla perks its covered by Corpus Enchanter perk, if you use ordinator or something - they probably covered by something too.
How to use: extract to Data folder then enable plugin. There is new dark elf NPC in Riverwood, she is essential and sell stuff.
TLDR why it is a good idea:
The armor in Skyrim is % based, but displayed as something other. Each armor point in vanilla game is equal to 0.12% damage resist. The
more you have - the more worth of each %, the less you have - the smaller impact it has. Like going up by 20% from zero wont help you much, but from 60% to 80% it will reduce damage twice.
71 point per item is like 8.52% damage resist(DR).
180 points from top grade scroll is 21.6% DR.
300 points from Ebonyflesh + 3 lvl Mage Armor is 36% DR
50 from lord stone is 6% DR.
If you wear ARMOR (not clothing, which means no Mage Armor) then you'll have some hidden armor rating but it is also small - 100(12% DR) for whole set without shield.
It seems neither armor alone nor Ebonyflesh spell + mage armor perks + lord stone cant get damage reduction high enough for mage to feel a difference, leavingsmithing as the only option, which I totally avoid for im …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.