Sheogorath staff
Added the staff of Sheogorath, the Mad Prince of Daedric's personal artifact. Crews have the ability to stop the enemy in their tracks. Also included is a short quest (by modifying the standard, not the CC standard) to obtain staff.
Screenshots 8 screenshots
About this mod Machine translation
Added the staff of Sheogorath, the Mad Prince of Daedric's personal artifact. Crews have the ability to stop the enemy in their tracks. Also included is a short quest (by modifying the standard, not the CC standard) to obtain staff.
describe:
This mod adds to the staff of Sheogorath, the personal artifact of the Mad Prince of Daedric, Sheogorath.
Also included is the brief mission to visit the Shivering Islands and return precious items to their rightful owners.
staff:
The staff at Sheogorath have a unique look and charm. The staff also has a unique way of getting it.
You gain access to the staff by completing the mission "The Fork".
Get employees:
Because Shogorath cannot be separated from his staff, a symbol of his power in the Shivering Isles that has not been seriously weakened for so long, it is foolish to think that a mortal can have a staff for himself. Fortunately, Uncle Sheo is very generous. His favorite mortal can borrow his staff for the low price of a two-headed Septim!
After completing the mission "The Fork" you will receive a double-ended Septims bag. Using one of these coins will allow you to summon Sheogorath's staff for 5 minutes. You'll also occasionally receive extra coins for using Wabbajack. Because who wouldn't want to borrow a stick from the mad Prince Deedric using a coin crafted from the deformed remains of their enemy?
charm:
Affected enemies are held for 15 seconds. You may not use this effect again while it is still active.
How to use:
- point
- Shoot
- Laughing hysterically
Task:
Require:
The quest will not begin until you complete Sheogorath's Daedric quest "The Mad Mind."
How to get started:
After a long day of slaying dragons, riding vipers, or shooting guards in the lap, adventurers need a drink. There's no better place in Solitude than Winking Skeever! There is no other place in solitude than the Blinking Skeever! They have it all: bed, drink, bard, a horker head on the wall...um, that's in the horker's mouth?
Spoiler: Show
Also be sure to check out: Stendarr's Hammer, Chrysamere, and Ruin's Edge!
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Note to Modders: This mod is 100% unrelated to the Creation Club paid mod "The Crew of Sheogorath". This mod is also free, has a real quest, and has a proper enchantment. enjoy your meal. :)
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Description:
This mod adds The Staff of Sheogorath, the personal artifact of the Daedric Prince of Madness himself, Sheogorath.
Also Included is a short quest to visit the Shivering Isles and return a precious item to its rightful owner.
The Staff:
The Staff Of Sheogorath has a Unique appearance and enchantment. The staff also has a unique way of obtaining it.
You can gain access to the staff by completing the quest "The Fork".
Obtaining The Staff:
as Shogorath would not be able to be parted from his staff, the symbol of his power in the Shivering Isles, for long periods of time without becoming severely weakened, it would be foolish to assume that a mortal could own the staff for themselves. Fortunately, Uncle Sheo is generous. His favorite mortals may borrow his staff for the low price of one Two-Headed Septim!
After completing the quest "The Fork" you will receive a pouch of Two-Headed Septims. Using one of these coins will allow you to summon The Staff of Sheogorath for 5 minutes. You will also occasionally receive additional coins from using the Wabbajack. Because who doesn't want to use coins made from the transmogrified remains of their enemies to borrow a stick from a deranged Daedric Prince?
Enchantment:
Affected enemies are held in place for 15 seconds. You may not use this effect again while it is still active.
How to Use:
- Point
- Shoot
- Laugh Hysterically
The Quest:
Requirements:
The quest will not start until you have completed Sheogorath's Daedric quest "The Mind of Madness"
How to Start:
A …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.