(SGC) Dark Souls-Safe House
Utilities for other (SGC) Dark Souls mods. Allows cells to be marked as safe
Screenshots 1 screenshots
About this mod Machine translation
Utilities for other (SGC) Dark Souls mods. Allows cells to be marked as safe
Upcoming Dark Souls combat overhaul mod
SGC stands for "Stolen Game Concept" because that's what I do
What's so boring about Skyrim? horizon
make it dark souls
</ s> </ s> </ s>
Grant the ability to mark/unmark cells
Pre-tagged vanilla houses and hotels
Compatible with New World
Mods that use the safe house system:
(SGC) Dark Souls-Estus
(SGC) Dark Souls - Experience (updated soon)
(SGC) Dark Souls - Death (Updated soon)
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Module of the forthcoming Dark Souls Combat Overhaul
SGC stands for "Stolen game concept" because that's what I do
What's boring in Skyrim? Skyrim
Let's make it Dark Souls
Grants a power to mark/unmark a cell
Vanilla homes and inns pre-marked
Compatible with new lands
Mods using a safehouses system:
(SGC) Dark Souls - Estus
(SGC) Dark Souls - Experience (update coming soon)
(SGC) Dark Souls - Death (update comming soon)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.