senses
It's time for you to become the hunter, not the prey. Grants two powers to aid stealth/discreet gameplay.
Screenshots 1 screenshots
About this mod Machine translation
It's time for you to become the hunter, not the prey. Grants two powers to aid stealthy/discreet gameplay.
Stop looking at me!
Do you often find yourself crawling quietly through the bushes, confident in your concealment, only to have your detection light come on? You think you're a passing shadow, but discover you're the last to know anyone else is nearby. The models we use to add grass, lush bushes, etc. accentuate the beauty of the environment, but they also tend to obscure our prey while doing nothing to prevent them from seeing us.
Who is hell?
Then, you may have found yourself traveling, only to spot someone sneaking up on the road ahead. Traveling bard? Innocent farmers? Or are you watching Robbers or Assassins? You can get close and find out, but that only sacrifices the element of surprise to your own advantage. If only there was a way to do an initial reading of the situation...
Mod Mechanics
Hunter's Senses is designed to help solve these world-first problems. After activating the mod, you'll find that you have two new powers at your disposal.
Hunter's Senses, the eponymous power, briefly puts you into a state of heightened consciousness. Nearby creatures will become highlighted - creatures will glow red, undead (just plain dead) will glow blue. If you happen to be using the Apocalypse spell pack, this skill works well with the Alarm novice change spell. Alarms warn you when something malicious is approaching, and Hunter Sense lets you sense its location. It's also good at helping you find the corpses of fallen enemies that just like to hide in the tall grass.
Hunter's Intuition, another power, allows you to sense the power level and hostility of any creature you target. After triggering this feature, you will receive the following feedback:
The target is 5 or more levels below you: "You should manage this target with ease."
Target is 4 levels or lower below you: "This target appears to be weaker than you."
Goals are at your level: "This goal is incidental to you."
Target is 4 levels or lower above you: "This target looks a little stronger than you."
The target is 5 to 9 levels higher than you: "This target appears to be much more powerful than you."
The target is more than 10 levels higher than you: "This target looks much more powerful than you."
You can also sense if your target is working against you.
That's it. It's time for you to become the hunter, not the prey.
Install
Use your mod manager of choice to install the 7z package, which contains .esp and .bsa archives. activate.esp.
Load order
Doesn't matter. The feeling of a hunter is purely additive and has absolutely nothing to do with it.
uninstall
Never a good idea. Just stop using power. Remove mods between games.
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Quit Looking At Me!
Have you often found yourself creeping stealthily through the undergrowth, confident in your concealment, only to have your detection indicator light up? You thought you were a passing shadow, but found instead that you were the very last to learn that others were nearby. The mods we use to add grass, lush undergrowth, and the like accentuate the beauty of the environment, but they also tend to obscure our prey while doing nothing at all to prevent them from seeing us.
Who The Hell Is That?
Then too, you may have found yourself traveling, only to spot someone skulking by the road up ahead. Traveling bard? Innocent farmer? Or are you looking at a highwayman or assassin? You could approach and find out, but only at the expense of giving yourself away and sacrificing the element of surprise. If only there was a way to get a preliminary read on the situation...
Mod Mechanics
Hunter’s Senses aims to help with these first world problems. Upon activating the mod, you’ll find that you have two new powers at your disposal.
Hunter’s Senses, the namesake power, causes you to briefly enter a state of heightened awareness. Nearby creatures will become highlighted - living creatu …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.