Self-Charging Weapon SE
Automatically recharges the currently equipped magic weapon or the weapons of up to five followers. A port of techprince's original mod.
Screenshots 1 screenshots
About this mod Machine translation
Automatically recharges the currently equipped magic weapon or the weapons of up to five followers. A port of techprince's original mod.
about
This mod allows the player and up to five followers to automatically charge equipped magic weapons in or out of combat.
feature
Automatically recharges empty weapons (or configured quantities) when equipped and when used.
Use a full soul to get the most out of your weapon.
Provides the same enchantment skill experience you normally get in vanilla.
The MCM menu allows you to register a follower, configure the recharge threshold, and the level of soul gems that can be used.
notes
You need soul gems in your inventory.
Use one gem at a time.
Soul gems are used from smallest to largest, so: Petty > Lesser > Common > Greater > Grand > Black.
Soul gems with mismatched souls (e.g. small souls in regular gems) are not supported, so using something like Acquistive Soul Gems Multithreaded is highly recommended.
Black Star and Azura's Star are not supported.
If the mod doesn't register your followers right away, try a different location.
compatibility
Users report that follower modes such as EFF and AFT are compatible. I personally use Nether without problems.
Disclaimer
This is a port of techprince's Auto Recharge Weapons. I'm not the original author and can't really provide support, but I tested the mod and everything works as expected. Whether it's a question, discussion or feedback, I'll keep the comments section open. The pattern has been resaved in CK to table 44.
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ABOUT
This mod allows the player and up to five followers to automatically recharge equipped enchanted weapons in or out of combat.
FEATURES
Automatically recharges empty weapons (or a configured amount) when they are equipped and when they are being used.
Overcharges the weapon utilizing the complete soul available.
Gives the same Enchanting skill experience that you would normally receive in vanilla.
The MCM menu allows you to register followers, configure the recharge threshold, and the grade of soul gems that can be used.
NOTES
You need soul gems in your inventory.
One gem will be used at a time.
Soul gems are used smallest to largest, so: Petty > Lesser > Common > Greater > Grand > Black.
Soul gems with mismatched souls are not supported (ex. Petty soul in a Common gem), so something like Acquistive Soul Gems Multithreaded is highly recommended.
The Black Star and Azura's Star are not supported.
If the mod doesn't register your followers right away, try a different a location.
COMPATIBILITY
Users report follower mods such as EFF and AFT are compatible. I personally used Nether's without issue.
DISCLAIMER
This is a port of Auto Recharge Weapons by techprince. I am not the original author and can't really provide support, but I have tested the mod and everything is working as intended. I will leave the Comments section open regardless for questions, discussion, and feedback. The mod has been re-saved in the CK to Form 44.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.