Selector - Tool for generating Poser plugins for OSA
OSelector is a tool that automatically generates POSSer plugins for OSA based on a folder (whether it is the entire data/folder or a MOD folder). Using this plugin you can easily and quickly play an animation from any module and display a simple navigation menu via OSAUI. Only custom animations are supported. (Registered by FNIS)
Screenshots 1 screenshots
About this mod Machine translation
OSelector is a tool that automatically generates POSSer plugins for OSA based on a folder (whether it is the entire data/folder or a MOD folder). Using this plugin you can easily and quickly play an animation from any module and display a simple navigation menu via OSAUI. Only custom animations are supported. (Registered by FNIS)
OSelector
The tool automatically generates POSSER plug-ins based on MODS
OSelector is a tool that automatically generates POSSer plug-ins. OSA is based on folders, whether it's the entire data/folder, or the MOD folder. Using this plugin you can easily and quickly play a single animation from any mod, along with a simple navigation menu displayed via. OSAUI. Whether you want a MOD navigation menu with 10 animations or 14000 animations in the entire data/folder, the menu will be automatically generated and split into different folders with appropriate names where possible. However, if you want a nicer menu, you can edit it this way:
Reorganize folders and entries using drag-and-drop and a few other operations
Edit the names of folders and entries
The icon displayed in the edit menu
Animations that can be played are using FNIS. A plugin is just an xml file, provided by OSA, and therefore does not occupy a special slot. This also means that any animation modder can package his module with the generated plugin. For those who don't have OSA installed, but who can preview their animations easily and quickly.
This plugin uses my animation function from OSA:
My animation description OSA:
MyANIMATION: The function is exactly the same as MyEquip, except for playing animation.
This is a pattern for a text data assembler, no rings required. You can sort your animations into any category you like.
They can be played directly from the list of player characters or targets. Please note that MyAnim is different from the animation engine,
The animation engine provides many empowering features for creators of animated scenes, and myanim functions like a POSer mode.
It will only play a single animation.
NexusLink
Automatically generate a preview of the menu after scanning the folder
Dependence
Works by Oldrim and SSE.
OSA
At least a module FNIS containing animations, otherwise there is no need to start the tool.
Install
tool
Download tools.
You can run this tool anywhere. Additionally, it generates two files in the same folder:
a configuration file named conf.ini
a log file named logs.log
If you delete a profile, a new profile will be automatically generated with default settings. You can edit this file to better suit your needs. For more information on this, see the Configuration section
As for the log files, you can delete them without any worries since the log files will be overwritten/generated every time you launch the tool. If you don't need it, you can disable it in the conf.ini file.
Generate plugin
When launching the tool for the first time (or after deleting the conf.ini file), the tool will ask you whether to use the Mod Organizer. Mod organizers must be specified if required. If you do this, the addon will be installed in the mods/ folder, which means you only need to refresh the mod organizer to activate the addon. Next time, if you generate a plugin with the same name, you don't need to do anything because the plugin is already activated and the old file will be overwritten.
If you are not using Mod Organizer, you can specify the installation data/folder. You don't have to do anything. As for using other mod managers, I don't know how they store mods. One way is to archive the generated plugin and install it with the mod manager of your choice.
renew
Delete conf.ini file
Replace the old .exe with the new .exe.
uninstall
Delete .exe, conf.ini and logs.log files
mod folder generated by plugin
Basic usage
The first step is to specify the folder you want to scan for animations. (usually data/or MODS). It will use FNIS. It will automatically build a menu for you, with a proper name an …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.