Sekiro's Deadly Blade SE
Adds deadly blades from the Sekiro Shadows Die Thice game, including Fatal Attraction and custom enchantments.
Screenshots 8 screenshots
About this mod Machine translation
Adds deadly blades from the Sekiro Shadows Die Thice game, including Fatal Attraction and custom enchantments.
I tried rebuilding Deathblade from Sekiro Shadows twice in the game.
- Has its own Mortal Draw power during heavy attacks. This feature will be automatically added to you when you first load a game with this mod installed, but it will only be available when using Deadly Blade. Activate it again to turn it off.
- Custom enchantment:
Absorb 40 points of health
Deals 40 damage to undead
Become undead
- 2H only
- While the gear causes you to suffer 50 marks to max health and 25% heart rate to damage rate (vampires are not affected by this)
- Slightly higher than any other vanilla weapon. Greatswords, battleaxes and warhammers have a range of 1.3, with Deadly Blades reaching 1.35
- Speed is 1.0 (vanilla 1 hour sword) instead of 0.75 as in other great words.
- Highest staggered rating is 1.30, compared to Warhammer's 1.25
The ID can be obtained from the console type "Help Mortal Blade" or from AddItemMenu. My scripting knowledge isn't enough to make a cool quest that makes it hard to get it.
In Sekiro, this sword is used to kill some Eternal type enemies that cannot be killed permanently. We don't really have that type of enemy in Skyrim, so instead I just gave the undead blades extra damage and enchanted the undead. If you have any ideas how to improve the blade further to make it similar to Sekiro's functionality and make it suitable for Skyrim, please leave a comment.
The power of the sword has actually provided something similar to humanity's enemies. Just watch the video on elysees Mod page. If you kill a humanoid NPC with a slash, you should hear a specific sound, then the enemy will kneel on the ground and their heads will roll after a few seconds. The best way to trigger this move when the npc is low is to move a bit back from them and then power attack to make sure it will be the slash that kills them rather than the actual swing.
Regarding the health drawbacks for people who haven't played Sekiro. I don't want to spoil the story, so I'll just say well, in Skyrim you can't resurrect after death, so I just added the health reducing debuffs (max hp and regen).
Regarding the floating blood enchantment on the sword... the version you can get here will have a vanilla looking health absorbing enchantment (you can see it on the Classic mod page). Since the author saw it online as recently as a few months ago, I did not obtain permission as this version is for my personal use only. Once I get his permission, I'll upload his version of magic.
Know the question:
On the SE, depending on the lightning, the scabbard might look very bright red or just white, and I don't really know why. It works fine on Classic, so I guess it has something to do with SE rendering or something. If you want to try to fix it or make it yourself in high resolution you are free to use it, the blade and scabbard use a mix of vanilla textures and some made by lautasantenni in his "Katana Crafting" mod and his permissions are free to use as long as you give credit. I might try to fix it myself in the future, but for now I just want to get it posted and rest.
integral:
Elysee let me use her BerserkStyle Blade Kustom mod
lautasantenni for meshes and textures (free to use as long as you credit)
TheObstinateNoviceSmith for healthy drainage script (free to use as long as you have credit)
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My attempt on recreating the Mortal Blade from Sekiro Shadows Die Twice game.
- Comes with it's own Mortal Draw power during heavy attacks. This power will be added to you automatically when you first load a game with this mod installed, but it's useable only when wielding Mortal Blade. Activate again to turn it off.
- Custom enchantment:
Absorb 40 points of health
Deals bonus 40 points of damage to undead
Turn Undead
- 2H only
- While equipped causing you to suffer 50 DMG to Max Health an …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.