Seeberg
A very small island, a fortress, a harbor. For testing purposes.
Screenshots 5 screenshots
About this mod Machine translation
A very small island, a fortress, a harbor. For testing purposes.
Once upon a time, an old man discovered the existence of the Lost Port, where pirates kept their treasures. The old man asks a friend for help because a fabulous treasure is waiting for them. They eventually arrive at Seeberg, the "sea hut". But it's not a mountain. The pirates left decades ago and were replaced by bandits. Can you find the remnants of the old man? (Hmm, pretty easy) and enter the Lost Ports to find the treasure chest?
Can you enter the bandit stronghold before receiving an arrow pointing to your knee?
There is no story and only a few notes to be found.
Seeberg is a small world, about 150x200m, used for testing before making a larger world. The main purpose is to test the suspension bridge and LOD generation. I was planning on including homemade music but couldn't figure out how to use a sound trigger to play the music at a precise time/location instead of being triggered by a unit/zone.
Seeberg can be reached through a portal located on a small island on Lake Illinata near Lakeview Estates. There is a fort with an enclosed draw bridge. The note with the riddle must be found to open it. The fort has a blacksmith shop and a cooking station. Featuring Salma - a non-functional NPC and a group of bandits.
Currently working on a large 3.2x3.4 km Pirates map: The Lost Lands.
Seeberg probably shouldn't be updated.
The LOD generation part works.
Navmeshed - I hate Navmesh.
Use the following methods for better results:
just a bigger tree
The file contains .esp and LOD files. Install using Mod Organizer or NMM (not tested with NMM)
Please report bugs
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Once upon a time, an Old man discovered the existence of the Lost Harbour, where pirates keeped their treasures. The Old man asked a friend for a little help, as a mythic treasure was awaiting them. They eventually reached Seeberg, the "moutain on the sea". But it wasn't such a mountain. Pirates left decades before, replaced by bandits. Could you find the remnants of the Old man? (hum, very easy) and access the Lost Harbour to find the treasure chest?
Can you enter in the bandit stronghold before receiving an arrow to the knee?
No story, only a few notes to find.
Seeberg is a very small world about 150x200m, made to test things before crafting a bigger world. the main purpose was to test a drawbridge and LOD generation. I was planning to include home made music, but couldn't figure how to use sound triggers to play music at precise moments/locations instead of cell/region triggered.
Seeberg can be reached by a portal located on a small island on Illinata Lake, near Lakeview Manor. There's a fort with a closed drawing bridge. Must find a note with a riddle to open it. The fort have smithing and cooking station. Featuring Salma - a non functionnal NPC, and a bunch of bandits.
Now working on a piratesque big map of 3.2x3.4km: Lost Land.
Seeberg will should not maybe be updated.
LOD generation partially functionning.
Navmeshed - I hate Navmesh.
Better result with:
Simply Bigger Trees
File contain.esp and LOD files. Install with Mod Organizer or NMM (NMM not tested)
Please report bugs
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.