Scary Ghost SE

by Blacksupernova·v1.0·Updated 2019-01-26

Makes the ghost immune to normal weapons.

Screenshots 1 screenshots

About this mod Machine translation

Makes the ghost immune to normal weapons.

This is a port of Blacksupernova's mod Scary Ghosts. Permissions from this mod's status: "You may convert this file for use with other games as long as you credit me as the creator of this file." Therefore, porting this mod to SSE is allowed.

I followed the guide on how to port (almost) and Oldrim mods to Skyrim SE (for dummies). (Though all that has to be done is to resave the 2 potential ESPs)

Here is the original description of the mod:

Basically this mod was made by request but I thought it was weird so I'm just uploading it here for those who are interested.

This mode results in Skyrim ghosts being similar to ghosts in Oblivion (or Morrowind) in that they are completely immune to normal weapons and all forms of damage. The weapons listed below may cause damage but do not cause damage:

  • All Dragonbone, Daedric and Silver weapons
  • All Daedric artifacts and Auriel's bow
  • Ghostblade, Drainblood Axe, Drainheart Sword and Drainspell Bow
  • Mystic Binding perk
  • Keening, Harkon Sword and Rueful Ax

Enchanted weapons only deal magic damage if they are not those listed above.

Like Darksouls, two items have been added to help kill ghosts: Ghost's Essence (chance to be shot down by ghosts) and Transient Curse (purchasable from Falion and Enthir). These two items place a curse on the player for a certain period of time, allowing the ghost to be attacked and bashed with any weapon but have drawbacks, so be careful.

need:

  • Dawnguard DLC

uninstall:

  • Open the console and type: player.removeperk x014a3a
  • Uncheck the mod in the mod manager of your choice.

compatibility:

I'm not the author of the mod. However, a quick look through xEdit reveals only a few potential conflicts:

It changes the contents of 2 chests - Morthal's Trader's Chest and Winterhold Academy's Trader's Chest.

It modifies all ghost NPCs to give them a new special effect (85002F9A).

So if you are using any other mod that modifies those two chests, or does anything to vanilla ghosts, you will need to make a mashup in order for those changes to be forwarded.

Other than that, it should be 100% compatible with all mods.

notes:

I'm not an experienced adapter by any stretch of the imagination! I don't know a lot of best practices, technical details, and am not the original author of the mod. If you notice anything strange or missing, please let me know! I'll try to correct these issues after learning more about them. Gee, if you just know of a cleaner, better way to achieve this, I'd love to know.

Feedback is always appreciated!

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This is a port of  Blacksupernova's mod Scary Ghosts,. The permissions from that mod state: "You can convert this file to work with other games as long as you credit me as the creator of the file." Thus, permission is open to port this mod to SSE here.

I followed the How to port (almost) and Oldrim mod to Skyrim SE (for dummies) guide. (Though all that had to be done was re-saving the 2 potential ESPs)

Here's the original description of the mod:

Basically, this mod is made by requests but I find it to be quite quaint, so I just upload it here for those who interested.

This mod causes Skyrim ghosts to be akin to those in Oblivion (or Morrowind) in that they  are completely immune to ordinary weapons and all forms of bashing. The weapons listed below can damage but not bash them:

  • All Dragonbone, Daedric and Silver weapons
  • All Daedric artifacts and Auriel's Bow
  • Ghostblade, Drainblood Axe, Drainheart Sword and Drainspell Bow
  • Mystic Bound weapons (Mystic Binding perk)
  • Keening, Harkon sword and Rueful Axe

Enchanted weapons will only do magical damage if not among those listed above.

Like Darksouls, two items are added to help kill ghosts: Ghost's Essence (chance to be dropped by ghosts) and Transient Curse (purchasable from Falion and Enthir). These two items put a curse on player for a certain amount of time which allows attacking and …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
可怕的幽灵SE
File size
143.0 KiB