Sanctuary in Kagrenac - House of the Rotating Cube
Kagrenac's shelter is a portable rotating cube dwelling. The 6 sides of the cube consist of the entrance, living area, craft area, workshop, garden and storage room. To rotate the cube, simply walk up to the staircase where the two walls connect and immediately flip to the other wall.
Screenshots 6 screenshots
About this mod Machine translation
Kagrenac's shelter is a portable rotating cube dwelling. The 6 sides of the cube consist of the entrance, living area, craft area, workshop, garden and storage room. To rotate the cube, simply walk up to the staircase where the two walls connect and immediately flip to the other wall.
Find Cagliana's Sanctuary - a portable rotating Dwimer-themed cube home - in Mafia Sinderion's field laboratory. Once acquired the home can be activated and accessed from any location.
Rotate cube origin
The 6 sides of the cube include the entrance, living area, craft area, workshop, garden and storage room. To rotate the cube, simply walk up to the staircase where the two walls connect and immediately flip to the other wall. There are no loading doors/screens.
Entrance/Portal
Activate the cube base to teleport back to Skyrim.
The entrance contains a map sheet and corresponding teleport cube. Find the teleportation cubes scattered throughout the Dwimer Dungeon to open the teleportation portal. Cubes are located in obvious locations (usually the final treasure room), and when collected will unlock the corresponding teleport cube on the map table. The teleport destination is just outside the dungeon entrance.
The Blackreach Teleportation Cube is automatically unlocked from the start and teleports players to Sinderion's field laboratory.
Chardak is automatically unlocked when you enter the dungeon while exploring the Path of Knowledge.
living area
There is a double bed and storage room for you and your spouse, and a follower's bed. The kitchen has a cooking pot, oven and butter churn. Use the dwemer button to switch to sleep mode, dim the lights and silence the machine.
craft area
Contains a Dwimer-themed alchemy laboratory, arcane magician, staff magician, a bookcase with space for 28 books and containers to store your crafts.
workshop
The workshop has a range of crafting furniture; grindstones, workbenches, tanning racks, smelters, wood cutting blocks and a Dwemer forge that can craft standard, sky-forged and dauld weapons and armor. All craft materials can be customized for craft storage.
Garden/Hearth Planter
The garden is planted with a range of harvestable botanical ingredients. You can only harvest plants in the garden. Please don't say that if you are on a different wall, the status of the harvest will not currently show up. Activate the garden area's lever to open 16 heart-shaped planters that can be customized for individual planting. Currently, fireplace planters do not appear on walls, but this is a planned feature that requires some scripting skills.
storage room
Contains 4 mannequins, weapons racks, display cases, numerous chests and custom armor and weapons storage containers. Use the dwemer button to turn off the force field. It will automatically reactivate when you move to a different wall.
follower friendly
All walls are fully navigable and contain a variety of idle markers and furniture to keep your followers busy. If your followers are on different walls, you won't be able to see them. No matter which wall they are on, they will teleport out of the cube with you.
Frost friendly
Heat markers added for compatibility with Frostfall. Note: Frostfall is not required to be a host.
granac
"During the first meeting, Lord Kaglinar was the chief tone architect of Dwemer, and he designed tools to harness and transcend the limits of Dwemer's death. Kaglinar was the primary architect working on the heart of Lorkhan, and was responsible for the creation of the original copper god, Unmidian. According to some theories, it may have been him using his own tools on the heart that caused Dwemer to disappear from Tanriel's face in 1E700."
Credit
Thanks to the following mod authors whose assets helped create this mod:
The Helm Project was inspired by their great modder Salido and allowed me to tweak their source script.
Open Library Resource Library
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