Sanctity - Tweaks and Enhancements
Overhauling some perks, spells, and abilities in Holy War.
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About this mod Machine translation
Overhauling some perks, spells, and abilities in Holy War.
Affected privileges:
Midnight Dragon (renamed Son of the Midnight Sun): Has no immediate effect, but having it enhances many end-level vampire perks and spells, but slowly depletes stamina and mana reserves while starving and out)
Celerity: To master the military abilities of the Vampire Lord, you now also regenerate 1% of your stamina per second while out at night (double this if you have Children of the Midnight Sun)
Bloodstorm: In order to master the Vampire Lord's arcane abilities, you can now also recover 1% of your mana per second while outdoors at night (double this if you have Children of the Midnight Sun)
Wings of Stryx: You also now take no fall damage from your mortal form.
Maelstrom: You also get a lower level Raze spell as an expert level destruction spell (this spell is 25% less powerful unless you have the Children of the Midnight Sun perk)
Treble: Gain a deadly passive skill that reduces the combat skills of all enemies within 10 feet when your health drops below 50% (15% reduction in combat skills using the Midnight Sun perk) by 20 points (Children of the Midnight Sun gains 30 points of perk).
Affected spells:
Night Walk: Now turns you into invisible mist, which moves faster and although invisible, still takes a lot of damage. In this form, you lose 15 magicka points per second. Casting the spell or attacking again will end the effect. However, if you run out of magicka while the effect is enabled, beware! You will take serious damage for a short period of time (game-wise, over 20 seconds you will lose 200 armor, 50% magic resistance, 50% damage output, no stamina or magic will be restored, and you will lose 5 irresistible health points per second)
Martian Red: If you have Midnight's Children, the duration is doubled
Other miscellaneous changes:
Potential: Buff now reduced to 10% when taking damage, 15% otherwise
Evil Wind: Teleportation's visuals have been changed to look similar to the Vampire Lord's "bat form" power. This is a purely aesthetic change.
Eye of the Predator: Get a 10% bonus on sneak attacks, pickpockets, and sneak attacks on prominent targets.
Hemolipid -> Extreme Misery: Your Hemomancy lasts up to 60% longer, based on the time elapsed since your last feeding. (Warning: Due to the way form lists work in this game, this method will only work if you start a new game with this mod. Otherwise, you will still get the Blood Bond feature, although the description will change)
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Overhaul some perks, spells and abilities in the mod Sacrosanct.
Affected perks:
Dragon At Midnight (renamed Child Of The Midnight Sun): No immediate effect, but having it will enhance many end-tiers vampires perks and spells, at the cost of slowly depleting your stamina and magicka reserves when blood-starved and outside)
Celerity: for mastering the martial abilities of the vampire lord, when outside at night, you now also regenerate 1% of your Stamina per seconds (doubled if you have the Child of the midnight sun perk)
Blood Storm: for mastering the arcanic abilities of the vampire lord, when outside at night, you now also regenerate 1% of your magicka per seconds (doubled if you have the Child of the midnight sun perk)
Wings Of The Strix: you now also take no fall damage in mortal form.
Maelstrom: You also gain a lesser version of the Raze spell as an expert level destruction spell (Unless you have the Child Of The Midnight Sun perk, the spell's magnitude will be decreased by 25%)
Tremble: You gain a passive ability in mortal form that, when your health fall below 50%health, lower the combat skills of all enemies within a 10 ft radius(15 with Child Of The Midnight Sun perk) to have their combat skills reduced by 20 points (30 with Child Of The Midnight Sun perk).
Affected Spells:
Nightwalk: Now turn you into an invisible mist that move faster and can't be seen but can still very much be harmed. While in …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.