RustyTraders
Automatically harvest alchemical items and small amounts of food, etc.
Screenshots 5 screenshots
About this mod Machine translation
Automatically harvest alchemical items and small amounts of food, etc.
describe
This is my port of the original mod for Skyrim Auto Harvest
New MCM configuration menu starting with version 1.7
Dawnguard starting with version 1.8
Dragonborn starting with version 1.9
invisible bug
If you find that you are getting the message "Automatically Skip Harvest - Invisible", even if you are not invisible, it is possible that your character has a keyword attached to it indicating that you are invisible.
To fix it, run SKSE's clearinvalidregistrations (as mentioned in Rotaur's comment:
How to remove all embedded scripts from savegame - tutorial).
Harvest cycle depends on alchemy level
The left value is 0 alchemy, the right value is 100 alchemy
10->2 seconds interval
The harvester will attempt to harvest a total of 4 times, each time 2 distances away
Up to 2000 Up to 1500 Up to 1000 Up to 500
2000-> 3000 1500-> 2250 1000-> 1500 500-> 750
1000-> 1500 750-> 1125 500-> 750 250-> 375
This will force harvested items to approach you first.
Fixed a bug where we were collecting inactive items from Hearthfire House interiors
Fixed a bug where we were harvesting the same items over and over again
MCM menu
Enable or disable harvesting items
You can set the minimum interval from 2 to 8.5 seconds and the base distance from 500 to 4000 units in the advanced menu
You can split Vegetable Harvest in Advanced menu, will try to add more later
Distance units displayed as images
2000 units = distance from dawn guard gate to sleeping area arch
1000 units = distance from Dawn Guard Gate to center of reception area
Test your distance
Enable power auto-harvest settings
Activate power
Select range options
Select the Cheese it option (should teleport you to the testing area)
If nothing happens, proceed to the next step or skip to point 8
Usually enter the console command~
Enter coc rt_AutoHarvestTestArea and press <Enter>
You should be standing in a large room (test area) (if not, execute the previous line of coc command.)
Click on the test stone to run a scoped mock test
For each harvest distance, 4 round cheese wheels should be produced.
Once done, click Return to Teleport Stone to return to where you were
spell
Auto-gather on/off (start/stop collecting, requires restart +- every 5 levels of alchemy)
Auto-harvest settings (set what to harvest, need to stop and then start harvesting)
insect
Coins (coin bag)
Fish (common and small)
flora
Nest(egg)
trees
vegetable
Dawnguard
loose items
Now includes spider egg harvesting and hive harvesting
now includes
The start of the harvest does take longer due to the handling of what is being harvested.
[b]Compatibility
Uses its own object and should be compatible with any mod that adds an item to the "Basic Standard" list.
need
[SKSE/url] Version 2.0.17 (current SE Build) or later (maybe compatible with earlier versions)
Sky UI
Install
Just use the Mod Manager or place the contents of this mod into your Skyrim data folder.
Make sure to load it after other mods that add new objects.
uninstall
If installed by NMM (mod manger) just use NMM to uninstall
Either
Make sure to delete the following scripts in the bsa file
[code]
data\script\rt_magicAutoHarvestMenu.pex
data\script\source\rt_magicAutoHarvestMenu.psc
data\script\rt_magicAutoHarvest.pex
data\script\source\rt_magicAutoHarvest.psc
Data\Scripts\rt_AutoHarvestQuest_01000d63.pex
data\scripts\sources\rt_AutoHarvestQuest_01000d63.psc
data\script\rt_autoharvestQuestscript.pex
data\script\source\rt_autoharvestQuestscript.psc
[\code]
data\rt_AutoHarvest.bsa
data\rt_AutoHarvest.esp
credit
LaoArchAngel performs original automatic harvesting
my mod
Skyrim SE - RustyTraders AutoHarvest
Skyrim - RustyTraders Harvest the Dead
Skyrim - RustyTraders Teleport
Skyrim - RustyTraders Magic Arrow
Skyrim - RustyTraders Ghost Form
Skyrim - RustyTraders automatic harvesting
Skyrim - RustyTraders Lonely Library
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Description
This is a Port of my Original Mod for Skyr …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.