Road to Motar

by Pabulum·v2.1.1·Updated 2019-10-30

Motar now has a real road, not just a dirt road.

Screenshots 4 screenshots

About this mod Machine translation

Motar now has a real road, not just a dirt road.

skyrim classic

about

Morthal is the capital of the fortress, but this is not possible without other mods or maps. How do people trade with the town? What if Movarth was going to do something? They would be screwed to death because there was no straight path.

This mod adds a small well-worn road that goes all the way to Morthal. It doesn't edit the NavMesh and only uses very little lateral editing (mainly terrain painting), so conflicts should be kept to a minimum.

Install

Mod Manager / Vortex / Mod Organizer

Download and install as usual.

Uri Bash

Manually download the latest version

Move the archive into the Skyrim Special Edition Bash Installers folder.

Run Wrye Bash and install the mod as usual.

Enable "Road to Morthal.esp" and then close it!

manual

Download the latest version manually.

Unzip the downloaded archive.

Move the unzipped files into the Skyrim Special Edition Data folder.

Activate the plugin via the Module Manager or the in-game load order menu.

After installation, run LOOT.

Known issues

When you leave the torch, the road becomes very bright. It's an engine bug so there's nothing I can do about it.

Supplementary payment

I recommend choosing "way guides" or "weathered road signs" for signs. Both are great mods.

Hybrid roads allow roads to blend better with the terrain, and they can be 3D if you choose.

Cancel installation

Delete "Road to Morthal.esp" from the data folder or via your mod manager. Warn "yes" for missing files.

Nothing should be changed permanently.

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Skyrim Classic

ABOUT

Morthal is the capital of a hold, but you can't get to it without another mod or the map. How do people trade with the town? What if Movarth does what he set out to do? They would be screwed because there isn't a road headed straight there.

This mod adds a small, worn out road that runs down to Morthal. It doesn't edit NavMesh and uses very few landscape edits (mostly terrain paints) so conflicts should be kept to a minimum.

INSTALLATION

Mod Manager/Vortex/Mod Organizer

Download and install as you normally would.

Wrye Bash

Download the latest version manually

Move the archive into the Skyrim Special Edition Bash Installers folder.

Run Wrye Bash and install the mod as you normally would.

Enable "Road to Morthal.esp" and off you go!

Manual

Download the latest version manually.

Unpack the downloaded archive.

Move the unpacked files into the Skyrim Special Edition Data folder.

Activate the plugin through a mod manager or the in-game load order menu.

After installing, run LOOT.

KNOWN ISSUES

The road becomes very bright when you have out a torch. This is an engine bug, so I can't do anything about it.

COMPLEMENTARY MODS

I would recommend picking up either Point the Way or Weathered Road Signs for signs. Both are great mods.

Blended Roads makes the roads blend in better with the terrain and they can be 3D if you choose.

UNINSTALLATION

Remove "Road to Morthal.esp" from the data folder or through your mod manager. "Yes" to the missing files warning.

Nothing should be permanently changed.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
莫塔尔之路
File size
64.1 KiB