Road to Champions SSE
Multi-level dungeon crawling with dozens of custom objects to interact with, puzzles to solve, traps to die for, loot to find, enemies to fight and exploration to guide you through.
Screenshots 8 screenshots
About this mod Machine translation
Multi-level dungeon crawling with dozens of custom objects to interact with, puzzles to solve, traps to die for, loot to find, enemies to fight and exploration to guide you through.
<br><div id="inner-editor"></div>1939/5000 original MOD
By Uter
This mod has 7 dungeons in a new world space. They are complex and interconnected in many ways. That being said, it's possible to beat the whole thing in under an hour. It's also possible to defeat a level 1 character, but I recommend at least level 10 to do this dungeon. I also highly encourage you to never stop and always move forward. Every time you think there's no way out, you simply don't see it. Each floor has several entrances and exits. I highly recommend you keep moving forward and never look back. There is always a way.
how to start
The courier will give you a letter to start the quest. You can then try to find the place yourself, or use the map marker to fast travel.
idea
The general idea was born under the influence of "Choose Your Own Adventure" games and books from childhood. Then the idea developed during a DnD campaign and I developed a megadungeon for my friend. As it happens, they bypass most of the stuff and I never use it. So I started slowly making this mod. Although Elder scrolling games are very much a dungeon crawling sandbox, achieving complex puzzles and enemy encounters is very difficult with the tools we have. Due to these limitations and lack of skills\experience, I've had to pare down many of the things I thought of. But I still hope to eventually achieve all of this. I had to learn the script from scratch for that, so it was a great experience. Hope you will like it!
Recomendations:
Depending on your settings, some places may be too dark. So you'll benefit from longer burning torches/lanterns/light spells.
The design concept of this mod is one person adventure. The tunnels are narrow and some places can only be accessed by jumping/swimming. So I don't recommend it to fans of this mod.
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ORIGINAL MOD
by Urtel
This mod has 7 dungeons combined in one new worldspace. They are complex and connect with eachother in several ways. That being said, it is possible to beat the entire thing in under an hour. It is also possible to beat with level 1 character, but i recommend at least level 10 to do this dungeon. I also greatly encourage you to never stop and always go forward. Every time you think there is no way out, you simple dont see one. Each level has several entrances and exits. I strongly recommend to go forward and never turn back. There is always a way.
How to start
The courier will bring you a letter that will start the quest. Then you can either try to find the place yourself, or use a map marker to fast travel.
The Idea
General idea was born under the influence of "choose your own adventure" games and books from my childhood. The idea then evolved during DnD campaign, where i developed a megadungeon for my friends. As it happens, they bypassed most of the stuff and i never got to use it. So i started slowly making this mod. Even though Elder scrolls games are very much dungeon crawling sandboxes, implementing complex puzzles and enemy encounters is very hard with the tools we have. Due to those limitations and lack of skill\experience i had to cut down on many things i had in mind. But i still hope to implement all of them eventually. For this i had to learn scripting from scratch, so it was quite an experience. Hope you will enjoy it!
Recomendations:
Depending on your setup it can be too dark in some places. So you would benefit from longer burning torches/lanterns/light spells.
The mod was designed with the idea of one-man adventure. Tunnels are narrow and some places can only be accessed by jumping/swimming. So i do not recommend using followers for this mod.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.