Riverwood Cabin
Take a fennel shed and make it your own! This mod modifies the hut and adds a forge area.
Screenshots 1 screenshots
About this mod Machine translation
Take a fennel shed and make it your own! This mod patches up the hut and adds a forge area.
describe
Fennel's cabin is transformed into a cozy little player's home.
Includes a blacksmith area, stable, changeable for the smuggler's horse (Artie) north of Whiterun, and set as Meeko's default residence.
Update to v2
Although most of the previous storage is retained, a few things have been removed/replaced. I recommend pulling everything out of storage and then updating.
Then leave the cell (e.g. go to Riverwood). Create a new save and exit the game.
Overwrite the esp plugin in the game's Data folder with the new one. Load your saved game and go to the Riverwood cabin.
Storage changes (in case you don't want to take up all the storage):
-Take the big sack from the shed (next to the mead barrel)
-Dresser removed from shed
- Satchel of alchemical ingredients from the cellar (added a new backpack in the shed)
- Removed cupboards from cellar (added wardrobe)
-Remove all sacks from the cellar
Major changes in v2
-Alchemy Lab and Arcane Enchanter are now in sheds instead of cellars
-The bedroom is no longer in the cellar
- Fireplace and wardrobe added to cellar, cupboards, sacks and crates removed
- Move the chicken and her nest to a roof-covered porch out of the way
-Moved Meeko's seat to the same porch as the chickens and added fur for him to sleep on
-Bees can no longer enter houses through windows
NOTE: There is a child's doll on the bed in the screenshot. Sorry, I forgot to put it there, but it's not actually part of the mod.
feature
-Renamed "Riverwood Cabin"
-All storage is secure
-Repair roof and walls, no more holes
-Move windows away from doorways
-Mobile trap door (like this, the wine cellar appears to be under the house)
-Added double doors to doorway
-Meeko's default homepage (compatible with mods that modify Meeko, I only changed the AI package)
- little stability
- The brown smuggler's horse north of Whiterun can be used by the player like any other horse, in addition he will use a small stable when you unload him near the cabin (compatible with mods like Convenience Horse
-The forging area includes: chest, smelter, forge, workbench, grindstone, tanning rack
-Chopping board
-Beehive (Rebirth)
-Excess vegetables and flowers around the garden (rebirth)
-Cooking pot
-Chicken (protected, reborn)
-Chicken Coop (Rebirth)
Inside:
-Weapon rack (weapon rack cannot be used, only console commands can be used, sorry)
-cupboard
-Mead Barrel (Rebirth)
-Cream Whipping (Rebirth)
-Oven (double as fireplace)
-counter
-Basin stand
-Two chairs
-Small square table
-Chest
-Arcane Enchantment
-Alchemy Laboratory
-Alchemical ingredients satchel
-Small shelf (with reborn dragon tongue factory)
cellar:
-Two comfortable chairs
- small table
- double bed
-Two coffee tables
-fireplace
-Wardrobe
-Counter (double as table)
- bar chairs
-safe
-bookcase
-Dishwasher and kettle on the counter
-A bookshelf with a Talos shrine and some books
Install
You can install it before or after killing Anise. I recommend installing it later. Just make sure you don't have anything stored there.
Get off your phone. Go to Riverwood or somewhere. If you are in a cell when this mod is activated, it will cause issues such as weapon racks not working or wooden chopping boards lifting up, etc. So put down the battery. Then add this mod (just the ESP plugin) to the Data folder and activate it.
After activating the module, you can go to the now renamed "Riverwood Cabin".
Uninstall
Grab all items in storage. Leave the cell. Remove the mod.
compatibility
This mod is not compatible with other mods that modify the same cell (Anise's Cabin or Wine Cellar). By incompatible, I mean: if you have any mods that modify these units, and load them after my mod, they will overwrite the changes I made. To me, "compatible" would mean that the two mods will be merged into one, so neither one will overwrite the other.
If you use a mod that modifies Meeko's AI package, this mod w …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.