Redux for VR
This is a port of version 1.2.1 of Armor Rating Redux by DaJay42. Everyone (for the SSE version of the mod, so on Shizof's suggestion I updated the old
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About this mod Machine translation
This is a port of version 1.2.1 of Armor Rating Redux by DaJay42. Everyone (for the SSE version of the mod, so on Shizof's suggestion I updated the old
If Shizof, a retired computer engineer, can't port the SSE version of the mod, that's beyond my capabilities, and DaJay42 isn't sure how, then the best solution I know how to offer is this simple conversion. This is a stopgap measure until someone more qualified can properly move the latest version to Skyrim VR. What it does is described on its original mod page -
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question:
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The vanilla armor system is completely and utterly broken.
It's pointless if you still have an armor rating of 0 - 300
Almost all damage.
A tank level of 300 - 600 suddenly means every point is valuable,
Because your survivability increases hyperbolically.
Protection level above 667 (or 567 if fully armored) means any further armor
There's no point in increasing since your damage resistance is just flat.
For a more detailed discussion, see this five-year-old (!) forum post:
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Solution:
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Replace your broken system with one from Morrowind, where every point has
Armor is important.
This mod attempts to do just that.
It replaces Skyrim's damage resistance calculation with one of 3 formulas,
As described below. All of this can be fine-tuned in the mod's MCM
There are also some advanced options for really specific armor recipes for you
Never knew you needed it.
All changes apply to players and any NPCs.
In addition, the mod provides two (optional) ways to notify players
Their current resistance: via notifications or having (fake) magic effects.
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definition:
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To make sure we're talking about the same thing, let's first define some terms:
Armor Level: The current armor value shown in your inventory, e.g.
Modified by your skills, perks, etc.
Hidden Armor Rating: In addition to its visible armor rating, each piece
The armor you wear can add an additional 25 points of fixed invisible armor
Rating. This seems like a half-hearted effort by Bethesda
Balancing their broken system. This totally messes up the balance
Use more than the standard amount of armor.
Damage Resistance (ance): The damage component of your damage negation
Armor.
Damage Taken: The fraction of damage that passes through your armor.
Survivability: Your armor increases your damage survivability.
For example with +400% survivability and 100 health, you can do 500 damage
Before death
Level-Adjusted Survivability: Your armor increases your abilities
For survival damage, how much damage is done relative to your enemy
The level can be handled. In Skyrim, weapon damage increases linearly with skills.
So you need to maintain at least a linear increase in survivability
The front of the curve.
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formula:
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The mod currently supports 3 calculation modes:
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Hyperbolic:
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Like the morning breeze. Each point of armor level increases your survivability
Fixed percentage. This means every bit of armor is worth a try. compared to
For vanilla, your early armor will protect you more while the armor passes
Caps are still useful, but hard to reach crazy heights
Protect value.
HypDiv controls the increment per point. The default value is 0.6%, which means you
At 667 armor level that would be 80% protection (+400% survivability), like
vanilla.
Your survivability increases linearly and damage taken is doubled.
Twice the armor rating means twice the survivability.
Damage taken = Input Damage / (Armor Level * HypDiv + 1)
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index:
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A compromise between Morrowind style survivability and vanilla "balance".
Each point of armor reduces damage dealt by a fixed multiplier.
Your early armor will be wo …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.