Redux for VR

by DaJay42·v1.2.1·Updated 2019-04-24

This is a port of version 1.2.1 of Armor Rating Redux by DaJay42. Everyone (for the SSE version of the mod, so on Shizof's suggestion I updated the old

Screenshots 1 screenshots

About this mod Machine translation

This is a port of version 1.2.1 of Armor Rating Redux by DaJay42. Everyone (for the SSE version of the mod, so on Shizof's suggestion I updated the old

If Shizof, a retired computer engineer, can't port the SSE version of the mod, that's beyond my capabilities, and DaJay42 isn't sure how, then the best solution I know how to offer is this simple conversion. This is a stopgap measure until someone more qualified can properly move the latest version to Skyrim VR. What it does is described on its original mod page -

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question:

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The vanilla armor system is completely and utterly broken.

It's pointless if you still have an armor rating of 0 - 300

Almost all damage.

A tank level of 300 - 600 suddenly means every point is valuable,

Because your survivability increases hyperbolically.

Protection level above 667 (or 567 if fully armored) means any further armor

There's no point in increasing since your damage resistance is just flat.

For a more detailed discussion, see this five-year-old (!) forum post:

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Solution:

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Replace your broken system with one from Morrowind, where every point has

Armor is important.

This mod attempts to do just that.

It replaces Skyrim's damage resistance calculation with one of 3 formulas,

As described below. All of this can be fine-tuned in the mod's MCM

There are also some advanced options for really specific armor recipes for you

Never knew you needed it.

All changes apply to players and any NPCs.

In addition, the mod provides two (optional) ways to notify players

Their current resistance: via notifications or having (fake) magic effects.

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definition:

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To make sure we're talking about the same thing, let's first define some terms:

Armor Level: The current armor value shown in your inventory, e.g.

Modified by your skills, perks, etc.

Hidden Armor Rating: In addition to its visible armor rating, each piece

The armor you wear can add an additional 25 points of fixed invisible armor

Rating. This seems like a half-hearted effort by Bethesda

Balancing their broken system. This totally messes up the balance

Use more than the standard amount of armor.

Damage Resistance (ance): The damage component of your damage negation

Armor.

Damage Taken: The fraction of damage that passes through your armor.

Survivability: Your armor increases your damage survivability.

For example with +400% survivability and 100 health, you can do 500 damage

Before death

Level-Adjusted Survivability: Your armor increases your abilities

For survival damage, how much damage is done relative to your enemy

The level can be handled. In Skyrim, weapon damage increases linearly with skills.

So you need to maintain at least a linear increase in survivability

The front of the curve.

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formula:

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The mod currently supports 3 calculation modes:

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Hyperbolic:

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Like the morning breeze. Each point of armor level increases your survivability

Fixed percentage. This means every bit of armor is worth a try. compared to

For vanilla, your early armor will protect you more while the armor passes

Caps are still useful, but hard to reach crazy heights

Protect value.

HypDiv controls the increment per point. The default value is 0.6%, which means you

At 667 armor level that would be 80% protection (+400% survivability), like

vanilla.

Your survivability increases linearly and damage taken is doubled.

Twice the armor rating means twice the survivability.

Damage taken = Input Damage / (Armor Level * HypDiv + 1)

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index:

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A compromise between Morrowind style survivability and vanilla "balance".

Each point of armor reduces damage dealt by a fixed multiplier.

Your early armor will be wo …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
装甲评级Redux for VR
File size
11.6 KiB
SHA-256
d97d8eef0748fca558f239bb94021a14785b61f89b0661ab35de828baaaf3388
Stored at
2026-10-10 18:47