Rebirth without restraint
Skyrim Unbound we all love, patched and modified for USSEP.
Screenshots 8 screenshots
About this mod Machine translation
Skyrim Unbound we all love, patched and modified for USSEP.
LE VERSION
[рашндескрипшн]
Spoiler: Show
(Sorry for the semi-machine translation)
This is a version of Skyrim Unbound modified by chinagreenelvis. Still not perfect (like everything in this world), but it's time for me to take a break from development and get some feedback.
If you for some unbelievable reason don't know what Skyrim Unbound is, now is the time to finally discuss the case, and then I recommend you start with the original mod page and then come back here.
Maybe the name is a pretentious one, but my imagination refuses to come up with anything better (your variants are welcome). I'm not saying that all changes are objectively improvements for everyone. Some things may be a matter of taste. Let's move on to the change list (finally)...
change
renew
The original Skyrim Unbound will not inherit any fixes from the unofficial patch. no longer. Skyrim Unbound now looks like the USSEP was originally created. Not only has the plugin been patched, the script now has USSEP changes.
Merge script list:
Spoiler: Show
translate
MCM now uses translations via text files.
REMOVED
Removed all non-SkyUI functions (because there are mods that can bring back the vanilla interface and leave MCM if you don't like SkyUI for some reason).
Removed the most useless feature - character name selection (actually it had problems with translation through files).
Breezehome price increase canceled. House prices are really low in the vanilla game, but this works for all households, and there are already mods that do this, for example:
Economic reforms and improvements in voice technology
Evolving Value Economy (Skyrem - EVE)
A true medieval economy
L.V.X Magicks - Combating Gold Inflation - Service Prices Houses Hotel Carriages
Requiem and other LE mods
MISC
In addition to the main features which I will discuss later, various little things have changed (not sure if this is a complete list):
The checkboxes next to "Start your adventure" and "Contest menu" have been replaced with clickable text.
The "Supernature" option (renamed "Disease") has been moved to the first page and the "Race Menu" to the last page.
Various MCM text changes.
Notifications will no longer be displayed when canceling the headgear before the Race Menu and when re-equipping.
Added description and menu objects to debug functionality.
To not apply the preset immediately after selection, you must click Apply (allowing you to quickly apply the preset multiple times). When this option is highlighted, a preset description will appear at the bottom.
Presets are not only updated to use new features, but also slightly modified.
spell
Previously, when choosing a magic school twice, you would get a novice spell and an apprentice spell (to use magic you might not have enough). Now you'll get two different novice level spells. In my opinion it is more logical and balanced.
The "Raize Zombie" spell can now be selected from the menu. Previously, it could only be given to the player when selecting a magic school twice (although this was a novice level spell).
Added shortcut to quickly activate spell selection.
wealth
In the original Skyrim Infinite, the variability of your starting inventory was limited by the amount of potions, wine, vegetable soup, and horker meat you got. There is no food variability and item sets are always the same, and there is no ability to disable certain types of items.
Gold has a large range (0-2500) and the only way to set a more specific amount is to set the gold to a specific value. Therefore, gold is absolutely random or absolutely absolute.
I removed the separate option to set the amount and added three wealth variants: Poor/Common/Noble. Each option has its own set range for gold and item amounts. The resulting food and potions depend on the selected set of items, for example Poor contains no potions and Noble can provide not only weak potions but also standard potions.
Added opti …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.