Reasonable guard dialogue
Tweaked guard comments to be more appropriate/sensitive to certain conditions.
Screenshots 2 screenshots
About this mod Machine translation
Tweaked guard comments to be more appropriate/sensitive to certain conditions.
This mod makes various changes to the requirements for certain guard comments. Guards can only make skill-based comments once the corresponding skill reaches 75 instead of 30. This means you have to become an expert in your skills before commenting. (E.g. "Hail, conjurer. Summon me to a warm bed, right?" Can only be said after Conjuration reaches 75.)
But wearing a Clavicus Vile mask may generate "sweet talk" comments while also blocking "don't think you can trade with me" comments.
Guards react slightly to the armor they are wearing. They may comment if you are wearing 3 pieces of a specific material, rather than just the chest piece you are wearing. (For example, when wearing a dwarven chest with ebony boots, long gloves, and a shield, a guard can comment on any type of armor.)
Guards also respond more appropriately to bows and great words.
Finally, guards can comment on some artifacts from the DLC (e.g. Aetherial Shield, Miraak's Sword) in a similar way to vanilla artifacts. Some responses to the artifact are already set up, so they can be repeated.
I have permission from RhinicCube to upload this mod to, and since I'm actually a RhinicCube, I just have a different username between Bethesda.net and .com.
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This mod makes various changes to the requirements of certain guard comments.Guards can only make skill based comments once the respective skill reaches 75, instead of 30. This means you have to be an expert in a skill before they comment. (e.g. "Hail, summoner. Conjure me up a warm bed, would you?" will only be said once Conjuration reaches 75.)
But wearing the Masque of Clavicus Vile may result in the "honeyed words" comment, as well as prevent the "don't think you can barter with me" comment.
Guards are slightly more responsive to armor worn. Instead of only commenting on the chest piece worn, they may comment if you're wearing 3 pieces of a certain material. (e.g. while wearing a dwarven chest piece with ebony boots, gauntlets and shield, a guard can comment on either type of armor.)
Guards also respond to bows and greatswords more appropriately.
And lastly, guards can comment on some artifacts from the DLCs (e.g. Aetherial Shield, Miraak's Sword) in a manner similiar to vanilla artifacts. Some responses to artifacts have been set so they can be repeated.
I have permission from RhinicCube to upload this mod because I actually am RhinicCube, I just have different usernames between Bethesda.net and.com.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.