Realistic Conquest Fortress Acquisition - Integration
This is the all-in-one package for my Skyrim realistic conquest series! Work in progress (WIP) module!
Screenshots 8 screenshots
About this mod Machine translation
This is the all-in-one package for my Skyrim realistic conquest series! Work in progress (WIP) module!
- important! - Read the 'Known Issues' tab! -
introduce
This mod changes fortresses, towers, camps, mines and other places where my monsters live**.
Using the Bastion Acquisition Framework, these locations, after being cleared by the player, become populated by soldiers, guards, regular civilians, or whoever I want (suggestions are welcome too).
**Monsters: Creatures and NPCs that inhabit a location after being abandoned by their owners.
For example: wolf, spider, witch, bandit, etc.
This is a WIP and will be newer than the individual mods I release for the time being. Also this All-In-One Pack only contains mods that I think are good enough. Until these issues are addressed, mods that cause too many problems and/or break immersion will not be included until fixed. This means this bag is your safest bet.
Authors please note
I'm trying to make lightweight changes to the fort and these places to become more immersive using the Fort Takeovers mod.
As of right now I'm not really working on an overhaul, but once I get a lot done I might start making a full version. The current version will become the Lite version.
If you have any suggestions for revamping the location, or changes to the current location, please contact me and I'd love to hear it.
Doesn't mean I'm going to do it, but you know, we'll see.
progress
For a description of the lore or information about each location, click on the links below.
Currently included in the package:
broken ivory hold
Falkreath Watchtower
Refugees rest
Valtheim Tower
Locations I'm currently working on:
Darklight Tower - Too many issues with lighting (caused by engine limitations) that I'm working on fixing.
Falda's Teeth - work in progress.
Fellglow Keep - 80% complete, but I'm struggling to find a good solution for a college assignment.
Rift Watchtower - Navmesh is despicable, so must be directed (again).
Skybound Watch - Ongoing.
Things that made my list:
Create a modular Fomod installation.
Treva's watch
Nilheim
fort danstad
rock music in gallo
Robber's Cove
known issues)
When moving from one SRC location to another, the Fort Takeovers Framework script may stop running after clearing it, such that the SRC change does not appear at all after returning to that location. Read more about it here.
The authors of FTF are aware of this problem and try to solve it.
Current best solution: Don't move quickly from one SRC location to another after clearing the location. Give the framework some breathing time
(Read: travel to another non-SRC location and enter the interior unit. Return to the SRC location again after traveling outside).
If the changes made by SRC have shown up, you can quickly travel directly between these locations again.
my other mods
Black Briar Banners - Adds Black-Briar family banners to the world of Skyrim!
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-- Important! - Read the 'Known issue(s)' tab! --
Introduction
This mod makes changes to fort, towers, camps, mines and other places that are inhabited my monsters**.
Using Fort Takeovers Framework these locations change after being cleared by the player and become inhabited by soldiers, guards, regular civilians or whatever I feel like (suggestions are also welcome).
**Monsters: Creatures and NPCs which inhabit locations after being abandoned by the owner.
For example: wolfs, spiders, witches, bandits and such.
This is a WIP and for the time being will always be updated later than the individual mods I release. Also this All-In-One Pack only contains mods which to my opinion are good enough. Mods which bring too many issues and/or break immersion until fixed will not be included until I fix these issues. Which means this pack is your safest bet.
Note from the author
I'm trying to make lightweight changes to forts and such places to become more immersive using the Fort Takeovers mod.
As of now I am not really …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.