Realistic Conquest Fortress Acquisition - Bandit's Canyon
This mod makes changes to Robber's Gorge using Fort Takeovers. After clearing out the bandit inhabitants, this strategic location will be occupied by the existing civil war faction holding the Hjaalmarch. Just as it should be.
Screenshots 5 screenshots
About this mod Machine translation
This mod makes changes to Robber's Gorge using Fort Takeovers. After clearing out the bandit inhabitants, this strategic location will be occupied by the existing civil war faction holding the Hjaalmarch. Just as it should be.
Sky Reality Conquest Multifunctional All-in-one PC is released!
Clearing the Bandit's Canyon changed this strategic location into a temporary fortress created by the faction that currently owns the Hjaalmarch holding. Now that the robbers have left the canyon, the site will officially be renamed "Fort Gorge."
Knowledge
How could a group of robbers take control of this strategic place? Word spread that all the bandits were being chased from the ravine, he sent his troops and made sure to capture this strategic fortress.
After more than a year, the name "Bandit's Canyon" was well known in Skyrim, but Jazz decided it was time to choose something more appropriate, and thus, Goldberg was born.
Authors please note
I'm trying to make lightweight changes to the fort and these places to become more immersive using the Fort Takeovers mod.
As of right now I'm not really working on an overhaul, but once I get a lot done I might start making a full version. The current version will become the Lite version.
If you have any suggestions for revamping the location, or changes to the current location, please contact me and I'd love to hear it.
Doesn't mean I'm going to do it, but you know, we'll see.
This mode requires Apocrypher00's Fort Takeover.
Thanks
Apocrypher00 of this bastion acquisition framework!
————————————————————————————————————————
Skyrim Realistic Conquering All-In-One Pack Released!
Clearing Robber's Gorge changes this strategic location into a temporary fort created by the faction currently owning Hjaalmarch hold. Since the robbers have left the gorge, the location will officially be renamed 'Fort Gorge'.
Lore
How could a bunch of robbers be in control of a location of this strategic importance. Once word reached the jarl that all the bandits had been chased from the gorge, he send out his troops and made sure to hold this strategically placed fort.
After many a year the name 'Robber's Gorge' was well known thoughout Skyrim, but the jarl decided it was time for something more fitting and thus, Fort Gorge was born.
Note from the author
I'm trying to make lightweight changes to forts and such places to become more immersive using the Fort Takeovers mod.
As of now I am not really making overhauls, but once I have done quite a few, I might start making Full version. The current versions would become Lite versions.
If you have any suggestions for locations to makeover, or changes to the current locations, please contact me, I am eager to listen.
Doesn't mean I will do it but you know, we'll see.
This mod NEEDS Fort Takeovers by Apocrypher00.
Thanks to
Apocrypher00 for this Fort Takeovers Framework!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.