Real-time Package-SSE
This is a port of the original Skyrim model to SSE with permission from the original author
Screenshots 3 screenshots
About this mod Machine translation
This is a port of the original Skyrim model to SSE with permission from the original author
This is a port of the original Skyrim mod to SSELivePackage with permission from the original author.
Seems to work well with the Nether follower framework and MHIYH2Plus, but has not been fully tested, nor with other follower frameworks - please report incompatibilities or other issues in the bugs section.
The assets of this module may not be redistributed, uploaded, or otherwise used in any way without the express permission of the original author.
MoD cannot be uploaded anywhere else without the author's explicit permission.
Required for proper functionality:
- Latest version SKSE 64 and all requirements
- Latest version of SkyUI SSE and all requirements
Don't be tempted to install the oldrimmods mentioned in the original description, as it may not work at best and break the universe at worst.
The description below is copied from the original mod, so the links in it will be to oldrim mods, not sse mods.
Since I don't understand English, I rely on machine translation. Reference for the explanation of Japanese language
FLP - Re-translation by Bojanni Many thanks for the English translation.
Requirements: SKSE, SkyUI(MCM)
Installation: NMM or MO recommended. If it is manual, the esp of the main file is for Dawn Guard and Hellfire and Dragonborn users. Otherwise, override options (especially those in the main file).
- Expand Defalt AI of followers
- Expand the dialogue with followers.
- Increase “inter-species communication”. FLP frame followers can be recruited up to 108. (respectively from vanilla minion framework)
- Add "multi-racial table". Players and minions (during combat) can switch between any race.
Pre...Squad organization, outfit settings, managing shared inventory, summoning camp muster, fishing, pay, wait time to respawn, physical attack/armor class modifier settings, markings, thrown weapons, etc.
- Expand Defalt AI of followers
--Relax, heal and cure companions, search for attacks, obtain loot, maintain and change distance, summon riding, eat, act alone in town, gather from nature, cure diseases, candlelight, worship.
Depending on your settings, the automation is run by AI (not a script).
- There is almost no combat when the player sneaks in or out of action in FLP, or avoids combat while talking.
-AI looking for trade partners or trainers. Buy food, locks, and healing potions, and make and sell firewood, crops, ores, and training. The number of transactions and training costs can be set.
The price is affected by the speaking skills of the followers. Calculated based on the purchase price, it can reach up to 80%.
-Calls for global commands (applies different effects to your status based on the length of the call)
1st term: Convocation<->Attack. The second item: break<->dissolve. Third term: Cancellation or reinstatement (if non-state).
Rewritten command dialogue. Valid until third semester cancellation: Cancellation.
The target is the default AI follower.
[Sneak attack] The first item: personal command window, the second item: the entire command window. The third session: Warp Conference (follow status teammates)
The goal is to find all teammates in the world.
- Expand the dialogue with followers.
++Automatic process++
When using a Vein/Smelter/Alchemy Table/Cooking Tool, put the script on the monologue, get materials, and gain items by consuming materials.
Settings: Disabled, teammates only, all NPCs.
·Ore Vein: Obtain ore (corresponding to the location) & salt (randomly). (The details of the location pulse are incorrect)
-Stalhrim requires an ancient Norse pickaxe. Heart stone. Shelley bug. Geographic information.
Smelter: steel ingots (consumes metal products and dwarf ore), charcoal (firewood)
Alchemy Table: Healing Potion (consumes Blue Flower/Wheat/IMP Shit/Leech) (obtains a medicine suitable for the follower's alchemy skills)
- Potion to cure diseases (consumed two kinds from Mud Crab Chitin + Va …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.