Real Renaissance Economy (LE and SE)

by DanielUA·v1.0b·Updated 2019-11-24

-zEdit patches -Rescaled prices based on 16th century Europe -Semi-realistic item weighting

Screenshots 2 screenshots

About this mod Machine translation

-zEdit patches -Rescaled prices based on 16th century Europe -Semi-realistic item weighting

Q: What mod is this?

A: This is basically a merge, rebalance and rebuild of my older draft versions of Real Medieval Economy and Real Realistic Item Weight

</ s> </ s> </ s>

Q: What are the technical differences?

Answer: TME and TRIW rely on xEdit and MXPF. zEdit used by TRE is the latest solution for Skyrim patching.

Also, TRE doesn't require any loose files - it's just a patch. So I can keep a mod page for LE and SE.

Q: How do I build a patch?

A: The instructions are in the post-it note.

Q: What are the conceptual differences?

A: The idea of ​​TME is that Skyrim's economy should be based on late medieval Europe (13th-14th centuries).

However, as time passed and I became immersed in the lore of Tamriel, I began to realize that Skyrim was more of a Renaissance country (16th century).

Here’s why:

-Large standing army with dedicated professional soldiers (legions, stormcloaks) rather than feudal militias

-There was no real feudal system consisting of knights and monarchs, the nobles were just powerful people who were not involved in the complex superior/vassal system.

-Peasants are free, we don't see any sign of serfdom

-The armor is mass produced, so it's basically "ammunition"

-Although there are no guns, its role is basically performed by powerful spells

Q: What are the differences in terms of game balance?

Answer: TME is not a very good balancing module. septim is so cheap that you're basically swimming in coins - while this doesn't break the economy as many users (wrongly) complain, it still isn't a great solution.

Additionally, there are many bugs with crime bounties and more.

TRE makes far fewer changes than TME, and there's no need to change septim values ​​- this way you feel like you're playing the original game, but everything makes a lot more sense.

Q: Is TRE compatible with mods such as Coins of Tamriel?

A: Yes! In fact, I recommend you to use it or any other alternative.

Q: What is this beautiful art that you uploaded?

Answer: This is a painting of a Spanish soldier by Augusto Ferrer-Dalmau

Q: What are the exact changes made by TRE?

A: Food is much cheaper.

Clothes are more expensive.

All items are reweighed in pounds.

Weapons are lighter.

Jewelry is much lighter.

Many "miscellaneous" items will be reweighted.

The weight carried is reduced when increasing the stamina level (increased from 1 pound to 5 points in vanilla).

TRE does not change the initial height and weight data of the race.

However, I recommend keeping your carry weight between 100 and 135 pounds.

This is what U.S. Marines typically carry.

You can use any mod or just use the console command "player.modav loadingweight".

Source:

medieval price list

Eilzabethan living expenses

Daily Life in Elizabethan England, 2nd Edition

————————————————————————————————————

Q: What is this mod?

A: This is basically a merged, rebalanced and rebuilt from scratch version of my old mods True Medieval Economy and True Realistic Item Weights



Q: How is it different technically?

A: TME and TRIW relied on xEdit and MXPF. TRE is using zEdit which is the most up-to-date solution for Skyrim patchers.

Also, TRE doesn't require any loose files - this is just a patcher. So I can keep a single mod page both for LE and SE.

Q: How do I build the patch?

A: Instructions are in the sticky post.

Q: How is it different conceptually?

A: TME idea was that Skyrim's economy should be based on the Late Medieval Europe (13th-14th century).

However, as years go, I immersed myself in Tamriel lore and started to realize that Skyrim is more of a Renaissance-era country (16th century).

The reasons for this are:

  • Huge standing armies with full-time professional soldiers (Legion, Stormcloaks), not feudal militia
  • No real feudal system with knights and lords, nobility are just powerful men, not involved in a complex senior/vassal system.
  • Peasants are free, we don't see any evidence of serfdom
  • A …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
真正的复兴经济(LE和SE)
File size
3.6 KiB
SHA-256
1467cc7993353a9032861578a2c2f57336931a81664c0792617c7bd15e62804d
Stored at
2026-10-08 12:17