Random encounter adjustments

by AndrealphusVIII·v1.0·Updated 2018-11-13

Some minor adjustments to random encounters.

Screenshots 1 screenshots

About this mod Machine translation

Some minor adjustments to random encounters.

This mod was originally created and released on Skyrim by AndreaphusVIII; I've only ported it to SE. The original article can be found here.

This mod changes the following:

  • Thalmor vs Player (Three Thalmor hunt you with execution orders and try to kill you.)

->Changed condition from "Player Level 8" to "Diplomatic Immunity Completed".

This is done for Thalmor/non-Dragonborn games.

  • Farmer refugees after dragon attack (The farmer and his wife are either walking on the road or resting in a hotel after their farm was destroyed by the dragon)

->Changed from "Player Level 4" to "Complete Dragon Ascension".

This works for non-Dragonborn games.

  • Thief Lock (A thief trying to pick a locked door is spotted by a guard. The guard will attack him and try to kill him. Sometimes he may escape to a house/shop.)

-> Remove condition "Opportunity placement completed".

Thieves can be seen even when not playing the Thieves Guild quest.

  • Skooma Dealer (A skooma dealer (named after their race) tries to sell you a skooma)

->Give him/her a chance to generate 1 or 2 shivs.

This is done to make it more challenging.

For a list of all random encounters, see here.

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This mod was originally created and released on Skyrim by AndrealphusVIII; I have merely ported it to SE. The original can be found here.

This mod changes the following:

  • Thalmor vs Player (Three Thalmor with an execution order hunt you down and attempt to kill you.)

-> Changed condition from "Player level 8" to "having completed Diplomatic Immunity".

This is done for Thalmor/non-Dragonborn playthroughs.

  • Farmer refugees after Dragon attack (A farmer and his wife either walking along the road, or resting in an inn, after their farm was destroyed by a dragon)

-> Changed condition from "Player level 4" to "having completed Dragon Rising".

This is done for non-Dragonborn playthroughs.

  • Thief lock picking (A thief attempting to pick a locked door is discovered by guards. The guards will attack him and try to kill him. Sometimes he may escape into a house/shop.)

-> Removed condition "having completed a Chance Arrangement".

This is done to see thieves even without doing the Thieves' Guild quests.

  • Skooma dealer (A skooma dealer (named for their race) attempts to sell you skooma)

-> Give him/her a chance to spawn with 1 or 2 shivs.

This is done to make it a bit more challenging.

For a list of all random encounters, see here.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
随机遭遇调整
File size
2.3 KiB
SHA-256
8b84e4514f307e4d2b5b269795980668f4ec201721a051ffe21c9030af8a361c
Stored at
2026-10-07 23:42