Quick Fire Vanilla Magic

by Elanderan·v1.0·Updated 2019-03-05

You last downloaded a file from this mod on March 4, 2019 Removes the charge time of most vanilla spells, making them fire instantaneously.

Screenshots 2 screenshots

About this mod Machine translation

You last downloaded a file from this mod on March 4, 2019 Removes the charge time of most vanilla spells, making them fire instantaneously.

describe

This is a simple mod without scripts. All I did was give almost all vanilla spells a charge time of 0 so they fire immediately. Nothing else has changed. So now you can click to fire instead of holding it for 0.5 seconds or more. I'm annoyed by the recharge time it just makes magic combat feel slow and awkward. This will make your battles feel faster and more exciting. You may want to increase your difficulty since you'll want to kill enemies quickly. This is my second mod, I'm still learning creationkit. See the readme file for details. If you have any questions, queries or suggestions please leave a comment.

compatibility

Any mod that changes vanilla spells may conflict.

Known errors

Lightning spells (Lightning Bolt, Chain Lightning, Thunderbolt) will stop working if you repeatedly cast them too quickly or sometimes for seemingly no reason. The only solution I know of is to leave the area/cell. This vulnerability was reported more than 7 years ago. It happens more frequently when the charging time is 0.

My other changes

Destruction Magic Evolution

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Description

This is a simple mod with no scripts. All I did was make the charge time 0 for almost all the vanilla spells so they instant fire. Everything else is unchanged. So now you can click to fire instead of hold for 0.5 seconds or longer. I was annoyed with charge time it just makes magic combat feel slow and awkward. This is gonna make your combat feel faster and more exciting. You may want to raise your difficulty because your gonna be killing enemies fast. This is my second mod and I'm still learning the creationkit. See the readme for the exact details. Please comment if you have any questions, problems, or suggestions.

Compatibility

Any mod that changes the vanilla spells might conflict.

Known Bugs

Lightning spells (Lightning Bolt, Chain Lightning, Thunderbolt) stop working if you cast them too fast repeatedly or sometimes for seemingly no reason. The only fix I know of is to leave the area/cell. There are reports of this bug from 7+ years ago. It happens more often when the charge time is 0.

My Other Mods

Destruction Magic Evolved

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
快火香草魔术
File size
7.6 KiB
SHA-256
304a3e0685f25556d913dde138b883dae93ee98edb3842d18e41f3579200b768
Stored at
2026-10-09 18:30