pursuer
They will find you eventually. You can run, you can try to hide, but eventually you have to fight back. Whether you are in the safety of your own home or within reach of the deepest darkness, they will come after you. You might even forget they're there eventually, but they'll be sure to remind you as soon as possible. Fair skin, dull
Screenshots 5 screenshots
About this mod Machine translation
They will find you eventually. You can run, you can try to hide, but eventually you have to fight back. Whether you are in the safety of your own home or within reach of the deepest darkness, they will come after you. You might even forget they're there eventually, but they'll be sure to remind you as soon as possible. Fair skin, dull
2936/5000
The main purpose of this mod is to make wait and sleep effective and create a more cautious way of playing.
introduce:
They will find you eventually. You can run or you can try to hide, but
Eventually, you will have to fight back. Whether you are in safety or not
Your own home or wherever the deepest darkness is within reach, they will
Chase you and you might even forget they were there in the end, but
They will be sure to alert you as soon as possible. Fair and dull skin
They hate you, they move on, their purpose has long been
The sand of time is completely destined to destroy everything in your path and theirs.
What is this mod about:
-Added various challenging NPCs around the world to track players no matter where they are
-Added consequences for waiting/sleeping too long
-Make safe places (player houses/inns/guarded towns) less safe
In some cases (after long sleep or idle wait)
-Make dangerous places sometimes more dangerous
Weakened, he emerged from the dungeon only to face a
towering opponent
- Stay on top of danger anytime, anywhere
-Added covert location for tracker's origin (still WIP atm)
Knowledge:
Since I was the chaser, they weren't exactly unfriendly, so I guess they looked pretty white, too.
story:
They are a group of ancient Norse people, cursed to live forever,
Even living again after death. their only way out of trouble
Curse is about defeating great heroes, such as Dragon Nest. the rest
Their history is shrouded in mystery, but one place may lead to
If anyone would like..to seek some answers...
Things to note:
Since the suitors hold some honor from long ago, they will
Get very close to you before engaging in combat. they may also
If other NPCs get too close, attack them or they may taunt
them until one of them gets far enough ;P.
It’s also worth noting that they will work for you immediately after installation.
It can be very, very difficult at lower levels; be careful ;).
Require:
The base game is all you need. I have over 250 mods running
For once, I never had any directly related questions.
Possible future plans:
- An appropriate tone to play when a minion is near (probably similar to the Sovngarde theme) and a way to trigger it
-A book or two to explain some of the lore surrounding the followers
- Ways to trigger spawns/create more random and dynamic flows/quick spawns
-Provide followers with a proper headquarters and an ultimatum to finally end the hunt
- Some non-hostile NPC members may know the pursuers and even pursue them themselves
Suggestions/corrections are always welcome and possible ways of executing these plans are helpful. ——————————————————————————————————
SSE Port of
The main aim of this mod is to give consequence to waiting and sleeping as well to as to create a more cautious play-through.
Introduction:
They will find you eventually. You can run, you can try to hide, but
eventually you'll have to fight back.. Whether you're in the safety of
your own home or the deepest darkest reaches of blackreach, they will
chase you down. You may even forget they're out there eventually, but
they'll be sure to remind you soon enough. With pale skin and unseething
hatred for you, they march onward, purpose long since forgotten by the
sands of time, solely bound to destroy you and anything in their path.
What does this mod:
- Adds challenging various npcs throughout the world that will track the player regardless of location
- Adds consequence to waiting/sleeping for too long
- Makes safe places (player homes/inns/heavily guarded towns) not so safe
anymore under some circumstances (after long sleeps or idle waits)
- Makes dangerous plac …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.