preserve and defend
Capture and keep clear forts, caves and any other locations by having your fans protect it
Screenshots 3 screenshots
About this mod Machine translation
Capture and hold clear forts, caves and any other locations by having your fans protect it. This mod prevents enemies from respawning as long as your followers stay nearby
demonstration:
as usual...
- SKSE not required
- Works with everything including UFOs, AFTs, EFFs, mixed unit tactics, follower field packages, followers can live everywhere, you name it...
- Very lightweight, the script is only active once in 24 game sessions, so it should not impact performance
How to use?
- Clear location
- You must cover both internal and external areas
- Inside: place your troops inside buildings/caves
- Talk to each follower who wants to leave and choose "Hold and defend this location" until you don't get the "Not enough guards" warning. These fans will guard the place (and you can take the rest of the party with you)
- Order the guards to wait or... release them and turn the place into their home ("The followers can live anywhere")
- It doesn't matter how you manage them to maintain position. As long as your minions are not too far from this location, enemy respawns will be disabled.
- External: Make sure to cover the external area as well (in this case, follower position is important; each follower covers a smaller area, so spread out your troops). Talk to the fan and select "Hold and Defend"
How many fans do I need to defend this spot?
Quantity and quality are both important. The more enemies there are in the fortress, the more minions are needed to occupy the field. However, a character's level matters in a non-linear way, and it can really make a difference. Strong minions can handle many weak enemies, and strong enemies require many minions around you.
Note: The "Reserve and Defend" option does not trigger the waiting state of the minion. So, you have to do it manually (since every mod has its own implementation of Waiting state and I don't want to interfere with it for compatibility reasons)
NOTE: Your fans cannot accommodate Daedra or dragons
When you order your troops to follow you again, you will lose your position and be retaken by enemy troops (as usual)
Known issues:
Ash piles are not covered. Even if your troops are guarding the place, enemies associated with the Ash Piles will respawn. I don't think it's a big problem, you can just kill those individual enemies when you get to the fort and call "Hold and Defend" a second time.
I want to uninstall the mod, but I've already captured several Forts. Do I have to manually move out all followers???
- Type console
player.SetAV Variable01 777
- Wait 24 hours in game [respawns at all capture locations will be enabled]
- Save game
- uninstall
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Capture and hold the cleared forts, caves and any other location by leaving your followers to guard it. This mod simply prevents the enemy respawn as long as your followers stay nearby
Demonstration:
As usual...
- Does NOT require SKSE
- Works with everything including UFO, AFT, EFF, Mixed Unit Tactics, Follower Live Package, Followers can live everywhere, You name it...
- Pretty lightweight, the scripts are active only once in 24 game hours, so it shouldn't affect the performance
How to use?
- Clear the location
- You have to cover both inner and outer areas
- Inner: Place your troops inside the building / cave
- Talk with each follower that you want to leave here and select "Hold and defend this location" until you have no warning about "not having enough guards". These followers will guard the place (you can take the rest of the party with you)
- Order the guards to wait OR... release them and make this place their home ("Followers can live everywhere")
- It doesn't really matter how exactly you manage them to hold the location. The enemy respawn will be disabled as long as your followers don't go too far away from the place.
- Outer: Make sure to cover the outside area too (in this case, follower position DOES matter; every follower covers a smaller area, so spread out y …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.