Potion toxicity

by Aix·v1.0·Updated 2020-02-13

Simple and intuitive mod that makes potions slightly toxic so you don't want to drink too much in a short period of time. Configurable via MCM.

Screenshots 4 screenshots

About this mod Machine translation

Simple and intuitive mod that makes potions slightly toxic so you don't want to drink too much in a short period of time. Configurable via MCM.

It's become too easy to drink a small two-liter healing potion and be completely healed the moment the gangster leader drops his sword over your head. Even if you have a mod that allows potions to regenerate over time, you can solve difficult battles by carrying around a lifetime of potions and playing like a turtle. However, with this mod, you have to use potions wisely.

feature

The potion is now poisonous. Toxicity reduces health and a visual effect appears above the health bar. Toxicity also reduces the effectiveness of other potions once a certain percentage of original maximum health is reached.

Toxicity is a function of the potion's value. Configure variables for this function in MCM.

You can recover a configurable percentage of your maximum health over time. Sleep makes recovery faster.

Fortify Health, Cure Disease, and Cure Poison potions are significantly less toxic than other potions in terms of balance and immersion.

Go to sleep from survival mode to upgrade features. This is a side effect of using the "Survival Mode" UI feature. You can turn it off in MCM, but you will also lose the toxicity indicator.

compatibility

Compatible with all mods that change or add potions.

Not backportable to LE. Use SSE only functionality.

Not compatible with Creation Club survival mode. There are no patches. Feel sorry.

Recommended

Improved crafting techniques: Rebalanced vanilla potions and alchemy (as well as blacksmithing and enchanting). Choose to make potions regenerate over time.

Tonic to heal over time: A simpler alternative from the same author, just make a potion to heal over time.

A mod that makes foods no longer heal, and replaces them with smaller buffs. (I am suggesting to put it here)

credit

A railing to guide me on how to edit the survival mode indicator.

Ricky tested the mod on the Simonrim Discord.

Ken's r/skyrimmods Discord has some nice screenshots.

Our savior Godd Howard created Skyrim.

QDR, a member of the Mysterious Creation Club, for creating survival mode.

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It becomes too easy to drink two liters of Potions of Minor Healing and fully heal during the split second that bandit chief is bringing his sword down on your head. Even if you have mods that make potions heal over time instead, difficult fights can be trivialized by carrying with you a lifetime supply of potions and playing like a turtle. With this mod however, you have to wise up about your potion usage.

FEATURES

Potions are now toxic. Toxicity decreases maximum health, shown by a visual on top of your health bar. Toxicity also reduces the potency of further potions once it hits certain percentages of your original maximum health.

Toxicity is a function of the value of the potion. Configure the variables of this function in the MCM.

You recover a configurable percentage of your maximum health over time. Sleep to recover much faster.

Fortify Health, Cure Disease, and Cure Poison potions are significantly less toxic than others for balance and immersion.

Sleep to level up feature from Survival Mode. This is a side effect of using the Survival Mode UI features. You can turn it off in MCM, but you also lose the toxicity indicator.

COMPATIBILITY

Compatible with all mods that change or add potions.

Cannot be back-ported to LE. Uses SSE-only functions.

Incompatible with Creation Club Survival Mode. No patch will be made. Sorry.

RECOMMENDED

Crafting Skills Revamped: Rebalances vanilla potions and Alchemy (as well as Smithing and Enchanting). Option to make potions heal over time.

Tonics Heal Over Time: A simpler alternative by the same author that simply makes potions heal over time instead.

A mod that makes food no longer heal and replaces them with minor buffs. (I'm taking suggestions to put here)

CREDITS

Parapets for directing me to how to edit the Survival Mode indic …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
药水毒性
File size
9.0 KiB
SHA-256
69da7e6c4b26a7795386985a3ae5f0e8dfb57a9f91abd8478dc941a940ec2630
Stored at
2026-10-10 00:35