Path of Witchcraft - Mods Patch
Added modules for compatibility with other revitalization overhauls
About this mod Machine translation
Added modules for compatibility with other revitalization overhauls
need
The path of magic
I just made some modules for magic paths in a similar way to sperm.
This allows you to keep each skill tree in the spell path separate from other ringing tools like sperg, for example I used in the artisan wildcard and sperg module changes, alchemy and speech just put the main path for the spells above the ordinator and put it in the module below the ordinator for overrides
The loading order should be like this
-Skyrim
-renew
-Dawn Guard
-Dragon clan
-Spells
Mechanical repair (Sperg, Ordinator)
-modules/second
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Requires
Path of Sorcery
i just made some modules for path of sorcery in a similar way to sperg.
this allows you to use each skill tree from path of sorcery seperately with other perk ovehauls like sperg for instance i use in my artificer playthrough ordinator and sperg modules alteration,alchemy, and speech just put the main path of sorcery above ordinator and the modules below ordinator for overwrite
load order should be like this
-skyrim
-update
-dawnguard
-Dragonborn
-pathofsorcery
-perk overhaul(Sperg,Ordinator)
-module/s
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.