Passive magic book
Added 50 passive spell tomes to Skyrim!
About this mod Machine translation
Added 50 passive spell tomes to Skyrim!
Passive skills
Fixed fixed spell power based totems now only boost elemental damage or positive spell effects, sorry about that @ _ @.
Changed "unarmored" tomes (1/2/3) to now be called "armored" equipment, each has 5 points of base armor, level 3 now provides 5 points of spell power.
Passive Book 46: Maddworld. This book has given a lot of little fans a witch, I shouldn't say what they do!
Passive Dome 47/48: Strengthen Magicka 1 and 2. Each dome strengthens your Magicka by 50 points.
Passive Book 49: Furious Flames, increases the power of fire-based spells by +3.
Passive Tome 50: Blast of Fury, provides +2 Frost and Shock spell power to Frost and Shock based spells.
Sorry for the lack of updates, I just don't have any ideas, please let me know if you guys have any!
illustrate:
This mod adds 45 spell tomes to Skyrim that provide small passive buffs to your character when used.
These books can be found in chests, bags, shelves, barrels, and finally the merchant.
Require:
Nada! This is a vanilla mod and doesn't require any other mods or files to run! Not even SKSE!
Install:
Plug and play! It's that simple!
theme:
1 Enchantment Perk - Enchantment level increases six times.
2 Dagger Training - All daggers deal +2 damage
3 Sword Training - All one-handed swords deal +1 damage
4 Arcane Attunement - 33% lower casting cost
5 Jack of All Trades - +1 damage in melee; +1 spell power; +3% critical strike chance; 20% increase in all skill levels; you take less
Damage.
6 Assassin's Mark - While sneaking with a dagger equipped, your attacks deal 4 points of poison damage every second for 30 seconds. This effect stacks.
7 Nose Bleeding - Pounce on someone and cause 4 points of damage every second for 30 seconds. This effect stacks.
8 Impact Support - 10% less damage.
9 Combat Training - Health regeneration in combat is increased by 50%.
10 Lasting Poison - Weapon poison lasts more than 5 times.
11 Weapon Master 1 - All weapon attacks gain +2 damage.
12 Weapon Master 2 - All weapon attacks deal 15% more damage.
13 Weapon Master 3-All weapon attacks cause +3 extra damage during sneak attacks.
14 Sneaky - Sneaky is 25% harder to spot.
15 Guards - Blockade effectiveness increased by 20%.
16 Sharp Archer - Bow attacks gain +2 damage.
17 Resistance to Normal Weapons - Weak by 3 points to all normal attacks against you. (wood, iron, etc.)
18/19 Unarmored 1 / Unarmored 2 - Without armor or shield, you have +45 armor rating. (Levels 1 and 2 are both level 45, and levels 2 and 2 are both level 90)
20 Unarmored 3 - Without armor or shield, you have +25 Armor Class and take 20% less damage.
21 Big Weapon Fighter - All two-handed melee weapons gain +2 damage.
22 Assassin's Poison - The dagger hits 10 extra times after being poisoned.
23 Critical - Critical attacks deal +5 damage.
24 Nonverbal - Spells you cast are silent to others.
25 Strength Attack - Strength attacks deal +7 extra damage, but cost much more stamina.
26 Warrior - Weapon damage increased by +50%. -75% spell power.
27 Mage - +50% increased spell power. -75% weapon damage.
28 Enchanter - +25% more powerful enchantments.
29/30/31 Pyromancer/Cryomancer/Electromancer - +15% +3 Spell Power (Fire/Ice/Electricity), 20% increased enchantment level
'mancer' (fireRes/FrostRes/ShockRes: fireDmg/FrostDmg/ShockDmg) All other spells have -5
since you will have
-15 Spell Power collected. )
32 Normal World Power - All normal world weapons now deal double damage.
33 Cold Iron - Iron weapons now take 10 points of frost damag …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.