paralysis disarm and knockdown immunity alliance
Get the Counterattack/Paralysis/Disarm enchantment!
Screenshots 2 screenshots
About this mod Machine translation
Get the Counterattack/Paralysis/Disarm enchantment!
Paralysis Disarm and Combo Immunity Enchantment converted to SSE via Milespace
What does it do?
This mod adds two new enchantments:
Unwavering - Makes you immune to paralysis and Thu'um knockdowns. Instead, whenever you are paralyzed, you are staggered, whenever you are hit by fus ro dah, you are staggered and lose 200 stamina, and whenever you are attacked by Ice Form, you should be hit by Frost Breath's blow (damage, slow speed, stamina drain).
Iron Fist - Makes you immune to all disarming effects. Instead, you lose 50 stamina every time you disarm.
This mod comes in two flavors - Limited and Free. In the limited edition, Steadfast can only be attached to breastplates, rings, and necklaces, while Iron Grip can only be attached to gloves, rings, and necklaces. In the free version, they can enchant anything except weapons.
There is also a separate file in the Optional Files section that adds Staggered Immunity Wards separately.
(*There is also a "Poison Immunity", but I will only convert it if requested)
How to use?
Enchanting can be learned by disassembling the included Necklace of Fortitude and Sticky Gloves. They can be found in a cupboard on the first floor of Uthgerd's house in Whiterun. (Haha, so Uthgaard is a bit cheating!)
(You must choose between "Free" and "Restricted" versions)
Optional: The AntiStagger enchantment can be learned by unlocking the included Stable Staggering Boots, which can be found next to the front door of Uthgerd's home.
Install:
Just drop the esp into the skyrim\data folder or use your favorite mod manager, you already know this stuff. The module is a free script and can be uninstalled with no consequences (other than losing some handy enchantments).
Loading order
Place the mod at or near the end of the load order (after any magic/enchantment/shout mods are executed) to ensure the mod functions properly. I designed this mod with compatibility in mind as much as possible, it should not conflict with other mods in any significant way.
If you're still affected by the paralysis/disarm/shout knockdown, then the mod you're using adds other versions of those spells/effects.
Credits: Milespace as the creator of the file,
(Many thanks to him for allowing me to convert and use it here;
All I did was convert it to SSE so can't blame him or if this ruins your life or game!
And ofc Bethesda..
——————————————————————————
Conversion to SSE of Paralysis Disarm and Knockdown Immunity Enchantments by Milespace
What does it do?
This mod adds two new enchantments:
Steadfast - makes you immune to paralysis and Thu'um knockdown effects. Instead, whenever you are paralyzed you will get staggered, whenever you are struck by a fus ro dah you will get staggered and lose 200 stamina, and whenever you are targeted by Ice Form you should be hit by the effects of Frost Breath instead (damage, slow, stamina drain).
Iron Grip - makes you immune to all disarm effects. Instead, whenever you get disarmed you will lose 50 stamina.
The mod comes in two flavours - Limited and Freedom. In the limited version Steadfast can only be enchanted on chest armor, rings and necklaces, and Iron Grip can only be enchanted on gloves, rings and necklaces. In the freedom version they can both be enchanted on anything except for weapons.
There is also a separate file available in the optional files section that add stagger immunity enchantments respectively.
(*there was also a Poison Immunity one, but i'll convert it only if requested)
How do I use it?
The enchantments can be learned by disenchanting the included Necklace of Unyielding and Sticky Gloves. They can be found in a cupboard on the first floor of Uthgerd's house in Whiterun. ( haha, so Uthgerd is sorta cheating! )
(You have to choose between the Freedom and the Limited version)
Optional: The AntiStagger enchantment can be learned by disenchanting the included Stable Stomper Boots that can be found next to the front do …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.