Pahmar Playable Race - Add-on for Mihail's Mod (SSE)
Added Mihail's Pahmar as a playable race (with 6 costume options). SSE version.
Screenshots 5 screenshots
About this mod Machine translation
Added Mihail's Pahmar as a playable race (with 6 costume options). SSE version.
*Contains the latest results in the 1.3 LE update:
Can be equipped with helmets (full set), amulets, rings and shields.
Requires Dragon (additional armor option).
There are 2 versions - one for those who have Dragonborn and one for those who don't.
Alt skins and Daedric sets can be crafted instead of just sitting in chests (more organized than older versions of the open world, where having multiple of our mods active at the same time would make things confusing).
5 coins for replacement skin.
In total, the total number of crafting materials required for the Daedric set required for the Pahmar Daedric set.
The correct hands and arms will appear in first person.
Renamed Pahmar's Daedric Armor Set Armor-Addon CK entry to prevent conflicts.
Changed starting status (health, magic, stamina).
Change the voice type to Male Khajiit.
Fixed Pahmar Armors names.
*If you have a request about which of Mihail's mods we should cover sooner rather than later, please let us know in the comments!
Original Mod [Art, Programming] (Mihail):
Pahmar Mercenaries - Outlander (SSE PORT)
Port Mod Requester: (skorm730)
Our second requested port has been completed.
Install:
Install Mihail's mod first, then this mod.
For this mod-
Drag and drop our ESP file into your Skyrim Special Edition data folder.
Drag and drop our Meshes folder into the Skyrim Special Edition Data folder.
notes:
Humanoid game.
The "Pahmar" race can be selected in the Races menu.
You can get rid of the base/default head (which should appear in the race menu) by simply selecting a different race and switching back to Pahmar.
Pahmar clothing can be crafted in Forges -
5 coins for replacement skin.
In total, the total number of crafting materials required for the Daedric set required for the Pahmar Daedric set.
In contrast to the Pahmar voice, the Pahmar voice type is Khajiit.
Has certain armor functionality (basically if the armor/accessories don't have skins shown, or an implemented Pahmar Daedric Set can be used).
Unarmed damage is increased.
You will still encounter enemy Pahmars no matter where they appear, and you will still be able to use the sword.
Legend Edition version:
Gameplay and instruction videos
*("Third Person Only" and "Weapons & Armor" subdivisions are obsolete)
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*Displeased wombat logo in progress
Be sure to check out our other mods!
Enhanced item interaction mod (2.1)
Multiplayer Map - for use with Skyrim (SSE)
Playable Lich Mod - Add-ons for Mihail's Mod and SirCumference64's Mod (SSE)
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*Contains latest efforts from the 1.3 LE Update:
Helmets (full), amulets, rings & shields can be equipped.
Requires Dragonborn (for added armor options).
There are 2 versions - one for those that have Dragonborn, and one for those that do not.
Alt skins and the Daedric set can be crafted rather than just found in a chest (more organized than the old version's open world placement in conjunction with having multiple mods of ours activated which would've made things cluttered).
5 coins for alt skins.
Sum total of craft materials normally necessary for a Daedric set needed for the Pahmar Daedric set.
Proper Hands and Arms will show up in first person.
Renamed the Pahmar's Daedric Armor Set Armor-Addon CK entries to prevent conflicts.
Changed starting stats (health, magicka, stamina).
Changed voice type to Male Khajiit.
Fixed names of Pahmar Armors.
*If you have a request as to which one of Mihail's mod we should cover sooner rather than later - let us know in the comments!
Original Mod [Art, Programming] (Mihail):
Pahmar Mercenaries- Outlanders (SSE PORT)
Port Mod Requested By: (skorm730)
Our second requested port completed.
Installation:
Install Mihail's mod first, then this …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.