Operation Talmo
Another Thalmor war mod, just a little... a little different. They are using hideouts and planning a full-scale invasion. Your mission is simple, eliminate the Thalmor.
Screenshots 5 screenshots
About this mod Machine translation
Another Thalmor war mod, just a little... a little different. They are using hideouts and planning a full-scale invasion. Your mission is simple, eliminate the Thalmor.
There are 6 hideouts, 3 in Tamriel and 3 in Solstheim. Yeah, I used some basic layout because each hideout has 5 rooms with 6 locations and then there's actually a boss tower at the end, almost like an all out war. This mod becomes increasingly difficult. I originally made it for myself and allowed a friend of mine (phatbassanchor) to do some testing on it and we both saw it could turn into something cool, so I started switching some things around and mixing a few things together to get a taste of it. The mannequins are prepared and varied, with some added spice and flavor. Each location has its own prison with prisoners, and a warehouse with lots of stuff (with a "Tamil" theme). When you destroy their hideouts, you'll gain enough combat power. The Governor's room contains a letter from his superior in Talmor, which also leads you to the next location. It all starts with Riverwood, leaving a note on Sleeping Giant, starting with their note. After clearing all Skyrim locations, head to Solstheim as well. The spy will be captured by the Redoran, who will begin their attack on Solstheim after Tamriel is completed. The final version has been cleaned using SSEedit and tested with new and developed characters. One of the hideouts I placed was also moved to avoid any conflicts with Helgen Reborn, and phatbassanchor did point out to me that this mod would be a great addition as well. With the help of phatbassanchor, it has no known conflicts.
NOTE: The second Solstheim location marker can be tough and travel fast, the location mentioned in the comments will also make it synchronized. It's also very close to the location mentioned and has a map marker once it's discovered.
special thanks
phatbassanchor has extensive testing and editing capabilities.
Bethesda for Creation Kit and all tools are also available to create such mods.
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6 Hideouts, 3 in Tamriel, 3 in Solstheim. Yes I used a few basic layouts cause each hideout has 5 rooms in total with 6 locations and then actually a final boss tower that is almost like full blown war. The mod gets progressively harder. I was originally making this for myself and allowing a friend of mine (phatbassanchor) too have a few tests of this and we both saw that it could be turned into something cool so I started switching out a few things and mixing some stuff around too give it flavor. Mannequins are pre-dressed and also not all the same too add some spice and flavor too things. Each location has it's own prison with prisoners and also a Treasury with loads of goodies (Thalmor themed). You'll get plenty of combat as you go thru busting up their hideouts. The Governor's rooms have letters from their superiors in Thalmor tune which leads you too the next location. It all starts in Riverwood with a note at the Sleeping Giant, from their just follow the notes. After all Skyrim locations are cleared head too Solstheim. A spy will be getting caught by the Redoran which will start the Solstheim side after Tamriel is finished. The final version has been cleaned with SSEedit, has been tested with new and developed characters as well. One hideout I had placed was moved too avoid any conflicts with Helgen Reborn and phatbassanchor did note too me that it would be a great addition too that mod. With phatbassanchor's help it has no known conflicts.
Note: The second Solstheim location marker may be tough, fast traveling too the location mentioned in note does sync it up. It is very close too the location mentioned and has a map marker once you discover it.
Special thanks
phatbassanchor with extensive testing and edits.
Bethesda for the Creation Kit and all the tools too create mods like this.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.