Online gear set simulation
Papyrus script modeled after The Elder Scrolls Online "Item Sets" "..a number of item sets that grant rewards based on the number of items in the same outfit."
Screenshots 2 screenshots
About this mod Machine translation
Papyrus script modeled after The Elder Scrolls Online "Item Sets" "..a number of item sets that grant rewards based on the number of items in the same outfit."
Papyrus text modeled after The Elder Scrolls Online's "Collection of Items", defined as
"..the number of item sets that award bonuses based on the number of items in the same outfit."
- ESO Academy, a collection of projects in ESO
The page for this resource is the same for Legendary Edition and Special Edition, only for extended range.
Demo
Ebon Re-Armed
required reading
usage
preparation:
Create a project or identify an existing project as a Setup Project. Items that can be equipped with multiple items (e.g. only in the hand instead of both, instead of a two-handed item): Create a copy. It is recommended to add the name of the copy a
suffix, prefix such as "Offhand", or change to a completely different name.
Contain Set Items in a FormList and then make it a Set List.
Create spells or identify existing spells as bonuses.
Contain the bonuses in a FormList which in turn acts as a list of rewards.
->Bonuses are awarded according to the order of the reward list, depending on the number of items equipped. From index 0 to greater. The index number will be called the stage.
-> Each stage of the bonus list is a spell or FormList of spells; the latter allows multiple bonuses to be awarded per stage.
-> Two-handed items (items equipped with two hands) count as 2 stages.
- Create a global variable that should serve as the minimum number of equipment items for a specific collection list, as the minimum set item count.
implement:
Attach the Papyrus script to each Set Items of the Set List.
Fill in the properties:
Effects -> Bonus List
Settings -> Settings List
MinimumItemCount -> Minimum set item count
WeapTypeBattleAxe - > WeapTypeBattleAxe
WeapTypeBow - > WeapTypeBow
WeapTypeGreatsword - > WeapTypeGreatsword
WeapTypeWarhammer - > WeapTypeWarhammer
direct link
Original code pasted:
document:
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A Papyrus script imitating the "item sets" of The Elder Scrolls Online, which is defined as
"..a number of item sets which grant bonuses based on the amount of items equipped of the same set."
- ESO Academy, Item Sets in ESO
Legendary Edition and Special Edition pages of this resource are identical and present only to expand reach.
Demo
Ebon Re-Armed
Required reading
Usage
Preparation:
Create items or determine existing items as Set Items. Items where more than one of which can be equipped (such as being equipped only in a hand and not both, as opposed to two-handed items): create a duplicate. It is recommended to add to the duplicate's name a
suffix, prefix e.g "Offhand", or change to an entirely different name.
Include the Set Items in a FormList, which in turn shall serve as Set List.
Create spells or determine existing spells as Bonuses.
Include the Bonuses in a FormList, which in turn shall serve as Bonus List.
-> Bonuses are granted by the order of the Bonus List, according to how many Set Items are equipped. from index 0 to greater. The index numbers will be referred to as Stages.
-> Each Stage of the Bonus List is either a spell or a FormList of spells; the latter enables each Stage to grant multiple Bonuses.
-> Twohanded items (items that are equipped with both hands) counts as 2 Stages.
- Create a Global Variable, which shall serve as the minimum amount of equipped Set Items of a particular Set List, as Minimum Set Item Count.
Implementation:
Attach the Papyrus script to each Set Items of the Set List.
Fill the properties:
Effects -> Bonus List
Set -> Set List
MinimumItemCount -> Minimum Set Item Count
WeapTypeBattleAxe -> WeapTypeBattleAxe
WeapTypeBow -> WeapTypeBow
WeapTypeGreatsword -> WeapTypeGreatsword
WeapTypeWarhammer -> WeapTypeWarhammer
Direct links
Raw code paste:
Documentation:
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.