Ohmes-Khajiit
Khajiit was born under the new Masser and full Secunda, and the Ohmes were described as having human-like faces, or like those of a Bosmer, although sometimes shorter. To avoid being mistaken for such, many Ohmes will have their faces tattooed or painted to imitate the appearance of a cat. They are a playable Khajiit race in Daggerfall but have never appeared in other major TES
Screenshots 4 screenshots
About this mod Machine translation
Khajiit was born under the new Masser and full Secunda, and the Ohmes were described as having human-like faces, or like those of a Bosmer, although sometimes shorter. To avoid being mistaken for such, many Ohmes get tattoos or face paint to mimic the appearance of cats. They are a playable Khajiit race in Daggerfall but have never appeared in other major TES
Khajiit Contest Extension - Ohms
From UESP: "They have been described as having human-like faces, or like Bosmer faces, although sometimes shorter.
Therefore, many Ohmes have tattoos or paint their faces similar to
Cat aspect. The Imperial Geographical Society previously declared them to be the most common khaki color
Often seen outside of Elsweyr as adventurers or diplomats, in fact they are far less common than other Khajiit pelts. "
describe
This mod reintroduces the Ohmes Khajiit as a playable race to Skyrim. Introduced as a playable race in Daggerfall, the Ohmes Khajiit bear more visual resemblance to men and mer than to cats and cats. They exhibit similar abilities to the common Cathay Khajiit in Skyrim, but also have an archery affinity similar to that of the Cosmos.
Installation and loading sequence
Install using Mod Manager or drag and drop files manually. Loading order doesn't matter as the base mod does not edit the original records. The Imperious patch should be loaded after Imperious.
compatibility
Should be compatible with almost all mods. The mod section for editing races is not compatible as the new race will not make any changes. A patch for Immoral Races is provided.
Recommended modules
Hair in screenshot:
Apachii sky hair
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More unique races:
Majesty - Skyrim Races
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credit
War paint:
Ohmes Catface Tattoo
Make sure to acknowledge their awesome resources!
plans for the future
Add new NPCs via custom dialog
Adding more new Khajiit races
Add more new races based on TES knowledge
Known issues
The helmet currently uses Beast Racing Mesh and is too large
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Khajiit Race Expansion - Ohmes
From UESP: "They are described as man-like, or man-faced, and visually like Bosmer, though sometimes shorter. To avoid being
mistaken as such, many Ohmes tattoo or paint their faces to resemble a
feline-aspect. The Imperial Geographical Society previously claimed them to be the most common kind of khajiit to be
encountered outside of Elsweyr, usually as adventurers or diplomats, though they are in fact seen far less often than other furstocks of Khajiit."
Description
This mod reintroduces the Ohmes Khajiit as a playable race into Skyrim. Introduced as a playable race in Daggerfall, the Ohmes Khajiit share more visual similarities to men and mer than to their more feline counterparts. They exhibit similar abilities to Cathay Khajiit commonly found in Skyrim, but also have a Bosmeri-like afinity for archery.
Installation and Load Order
Install with a mod manager or drag and drop the files manually. Load order does not really matter as the base mod does not edit vanilla records. Imperious patch should be loaded after Imperious.
Compatibility
Should be compatible with almost any mod. Mods that edit races are partially incompatible, as the new race will not receive any changes. A patch for Imperious Races is provided.
Recomended Mods
Hair in screenshots:
Apachii Sky Hair
More Unique Races:
Imperious - Races of Skyrim
Credits
Warpaints:
Ohmes Catface Tattoos
Make sure to go endorse their awesome resource!
Plans for the Future
Add new NPCs with custom dialogue
Add more new Khajiit races
Add more new races based on TES lore
Known Issues
Helmets currently use beast race meshes and are too large
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.