Npcs - SSE

by Ripple·v2.0·Updated 2018-12-24

All said, adding NPCs and dialogue scenes to Skyrim would enhance the game's social atmosphere. Ported to SSE.

Screenshots 8 screenshots

About this mod Machine translation

All said, adding NPCs and dialogue scenes to Skyrim would enhance the game's social atmosphere. Ported to SSE.

Do you chat with everyone you see on public transportation? Asking people you meet on the street their names and occupations? Why are almost all of Skyrim's unique NPCs willing to stop whatever they're doing just to waste precious time answering the Dragonborn's stupid questions when they probably have better things to do and somewhere more important. For that matter, where is everyone in Skyrim? Why does the entire country have less people than the local pub on a Saturday night?

The purpose of "Insignificant NPCs" is to add more NPCs to Skyrim in an unobtrusive way, allowing them to blend into the social fabric of the land. Most "irrelevant NPCs" don't care whether your character is a dragon or not. They really don't want to talk to you (but they all do), so most of them don't have much to say to you (and the ones that do, generally don't have anything nice to say). They won't ask you to "give this..." or "get that..." and they won't tell you their life story because they just don't want to know you. You cannot improve your relationship with them because you are as irrelevant as they are. They won't give up everything they did to become your follower (at least, not for free). They are so uninterested in you that the idea of ​​marriage is completely ridiculous to them. All they want is to run their business and cope with their daily lives.

But these aren't just completely "random" NPCs. They are all "unique" and designed to fill "gaps" in Skyrim's various social settings. How often do you enter a specific location in Skyrim expecting to find a certain "type" of people wandering that place, only to be greeted by a few NPCs or an empty room? Just like the lighting modes are designed to subtly enhance the "visual atmosphere" of the game, the "anachronistic NPCs" are designed to enhance the 'social atmosphere'.

Basic overview of Npc types:

  • The carriage is guarded.
  • Flower girl.
  • Skooma dealer.
  • Pickpo...er, I mean, Urchins.
  • Audience at the Royal Court.
  • the Expendables.
  • Maven protected (bodyguard).
  • Skooma Addicts。

-College students

  • Winterhold gains residents (ghosts).
  • Useful servant.
  • Professional Patron.
  • Freestyle fence.
  • The unobtrusive businessman.
  • Workers of Skyrim.
  • Relatives
  • University Night Watchman.
  • Town Crier。
  • Ulfric's entourage.
  • Thalmor Agency.
  • Squires and apprentices.
  • Enforce the law (Windhelm Stormcloak Gate Guards are not friendly).

See this page for more detailed instructions:

This is just a simple SSE port, tested and working.

If you use RS Children, please use the provided RS Children patch.

compatibility:

Widely compatible.

Child mods need a patch.

Open cities need patches.

The cutting room floor needs to be patched.

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Anachronistic NPCS – Cutting Room Floor Patch

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  • Both Inconsequential Npcs and Cutting Room Floor have transformed Solitude's empty Thalmor HQ building.

The patch I've provided will disable the Cutting Room Floors changes, as these changes are more complex in nature,

And allow this mod, insignificant npcs, changes to be prioritized for maximum compatibility.

Original mod page: = files

RS Kids Patch Compilation: = description

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Do you chat with everyone you see on the public transit? Make inquiries into the name and profession of whoever you meet on the street? Why is it that almost every unique NPC in Skyrim is willing to stop everything they are doing just to waste precious time answering the Dragonborn's stupid questions when they probably have better things to do and more important places to be. For that matter, where are all the people in Skyrim? Why does the entire country have less population than your local pub on a Saturday night?

'Inconsequential NPCs' aims to add more NPCs to Skyrim in unin …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
无关紧要的Npcs - SSE
File size
63.2 MiB