Novice harvester

by CrEaToXx·v0.1·Updated 2020-03-07

Clumsy fingers can destroy trees and plants when trying to harvest them. Improve your alchemy skills or say goodbye to alchemy!

Screenshots 3 screenshots

About this mod Machine translation

Clumsy fingers can destroy trees and plants when trying to harvest them. Improve your alchemy skills or say goodbye to alchemy!

Novice harvester

twitch

Require:

Skyrim only

what is it?

Hardcore Harvest Mod I guess? Attempts to loot ingredients from plants or trees will fail if you don't have the appropriate alchemy skills. The odds depend on your alchemy skill level. Also, if you have the Green Thumb Perk, the chance of failure is almost 0%.

Why such a Mod?

Because Skyrim is so easy and binge-worthy?

How did you do it?

Set the privilege to ActivateOnEntry. Then use various conditions and 5 different skill levels (1-20, 21-40, 41-60, 61-80, 81-100). Additionally, I added a condition to check for the "green thumb perk". Then trigger this script snippet:

if akTargetRef

Debug.Notification("You destroyed the raw material while trying to harvest it!")

akTargetRef.SetDestroyed()

akTargetRef.Activate(Game.GetPlayer())

Utility.WaitGameTime(24)

akTargetRef.SetDestroyed(false)

just in case

Do plants/trees reset?

Technically, they never "reset". When the "destroyed" flag is set, they are simply blocked from activation. After 24 hours of game time, the "destroyed" status will be reset. If you fail the condition check, all processing proceeds as normal.

More future features?

perhaps. You can extend this to ore mining, looting owned items, and killing containers, etc. Now, if I set the flora and tree forms to .setDestroyed, I want to test if something is broken.

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Noob Harvester

Twitch

Requirements:

Skyrim only

What is it?

Hardcore Harvesting Mod I guess? If you do not have the appropriate skill level in Alchemy, your attempts to loot ingredients from flora or tree forms, will fail by chance. The chance is determined on your Alchemy skill level. Also, if you have the Green Thumb Perk, the fail chance is virtualy 0%.

Why such a Mod?

Because Skyrim is so easy and a grinding orgy?

How did you do it?

With a perk set to ActivateOnEntry. Then using various conditions, and 5 different skill levels(1-20, 21-40, 41-60, 61-80, 81-100). Additionally I added a condition to check for the Green Thumb Perk. Then this script fragment is fired:

If akTargetRef

Debug.Notification("You destroyed the ingredient while trying to harvest it!")

akTargetRef.SetDestroyed()

akTargetRef.Activate(Game.GetPlayer())

Utility.WaitGameTime(24)

akTargetRef.SetDestroyed(false)

EndIf

Will the floras/trees reset?

They're technically never "deset". Their are just activation blocked when set to "destroyed" flag. The "destroyed" state will be reset after 24 in game hours. If you don't fail the condition checks, all will be processed like normal.

More future features?

Probably. You can potentially expand it to ore mining, looting owned items, and killed containers etc.. Right now I want to test if something gets broken if you set flora and tree forms.setDestroyed.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
新手收割机
File size
3.0 KiB
SHA-256
498abdaade1df889d5181e635eaed5187cd6188beafa8f91cd2a87df2edc80b0
Stored at
2026-10-08 00:17