New racial power
Adjusting Skyrim racial bonuses since no one really uses racial powers.
Screenshots 1 screenshots
About this mod Machine translation
Adjusting Skyrim racial bonuses since no one really uses racial powers.
This mod aims to simplify Skyrim's playable races by granting passive bonuses and abuses consistent with previous generation gameplay and lore.
Altmer:
- +10 Illusion, +5 Alteration, Shapeshift, Destruction, Enchantment, Restoration
- +50 base Magicka
*+100% magic card recovery
- +20% magic weakness
Argon:
- +10 Recovery, +5 Alteration, Light Armor, Lockpicking, Pickpocket, Stealth
- +6 unarmed damage
- +50 base armor rating
*+100% life regeneration
*squirt
- +25% frost weakness
boss:
- +10 Archery, +5 Alchemy, Light Armor, Lockpicking, Pickpocket, Stealth
*+20% damage when swinging bow
- +80% resistance to disease and poisoning
Brittany:
- +10 Magic, +5 Alchemy, Alteration, Enchantment, Illusion, Restoration
*+10% damage when using one-handed weapons
*+10% damage from Destruction spells
*+30% magic resistance
*+50% magic card recovery
Deng Mo:
- +10 Destruction, +5 Alchemy, Alteration, Light Armor, One-Handed, Stealth
*+20% damage from Destruction spells
*+80% fire resistance
Imperial:
- +10 Voice, +5 Block, Break, Heavy Armor, One-Handed Recovery
*Price increased by 10%
*Increase your chances of finding gold
- +15 health, magic and stamina
Khajiit:
- +10 Stealth, +5 Alchemy, Archery, Light Armor, One Handed, Pickpocket
- +12 unarmed damage
*See better at night
- +20% stealth ability
- +20% fire and frost weakness
Nord:
- +10 Two Hands, +5 Block, Light Armor, One Hand, Smithing, Voice
- -20% cooldown between shouts
*+20% damage when using two-handed weapons
*+80% frost resistance
- +25% shooting weakness
Orcs:
- +10 Heavy Armor, +5 Block, Enchant, One Handed, Forged, Two Handed
*+20% Armor Rating for Heavy Armor
- +50 base life
*+10% damage when using one-handed weapons
*+10% damage when using two-handed weapons
Red Guards:
- +10 one-handed, +5 alteration, archery, parry, destruction, forging
*+20% damage when using one-handed weapons
- +50 base stamina
*+100% stamina recovery
*+80% poison resistance
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This mod aims to streamline the playable races of Skyrim by granting them passive-only bonuses and maluses that are consistent with older games and the background lore.
Altmer:
- +10 Illusion, +5 Alteration, Conjuration, Destruction, Enchanting, Restoration
- +50 base Magicka
- +100% Magicka regen
- +20% weakness to magic
Argonian:
- +10 Restoration, +5 Alteration, Light Armor, Lockpicking, Pickpocket, Sneak
- +6 unarmed damage
- +50 base Armor Rating
- +100% Health regen
- Waterbreathing
- +25% weakness to frost
Bosmer:
- +10 Archery, +5 Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak
- +20% damage when wielding bows
- +80% resistance to disease and poison
Breton:
- +10 Conjuration, +5 Alchemy, Alteration, Enchanting, Illusion, Restoration
- +10% damage when wielding one-handed weapons
- +10% damage dealt by Destruction spells
- +30% magic resistance
- +50% Magicka regen
Dunmer:
- +10 Destruction, +5 Alchemy, Alteration, Light Armor, One-handed, Sneak
- +20% damage dealt by Destruction spells
- +80% resistance to fire
Imperial:
- +10 Speech, +5 Block, Destruction, Heavy Armor, One-handed, Restoration
- +10% better prices
- increased chances of finding gold
- +15 to Health, Magicka, and Stamina
Khajiit:
- +10 Sneak, +5 Alchemy, Archery, Light Armor, One-handed, Pickpocket
- +12 unarmed damage
- can see better at night
- +20% sneaking ability
- +20% weakness to fire and frost
Nord:
- +10 Two-handed, +5 Block, Light Armor, One-handed, Smithing, Speech
- -20% cooldown between shouts
- +20% damage when wielding two-handed weapons
- +80% resistance to frost
- +25% weakness to fire
Orc:
- +10 Heavy Armor, +5 Block, Enchanting, One-handed, Smithing, Two-handed
- +20% Armor Rating for Heavy Armor
- +50 base Health
- +10% damage when wielding one-handed weapons
- +10% damage when wielding two-handed weapons
Redguard:
- +10 One-handed, +5 Alteration, Archery, Block, Destruction, Smi …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.