New look SKSE updates GhostFX workaround

by dukethedropkicker - PRieST47·v1.0·Updated 2020-05-20

This mod should re-apply GhostFX Visuals with dukethedropkicker's "Glow Be Gone SKSE Updated" installed.

Screenshots 1 screenshots

About this mod Machine translation

This mod should re-apply GhostFX Visuals with dukethedropkicker's "Glow Be Gone SKSE Updated" installed.

In the latest version of Glow Be Gone SKSE 1.3 updated by dukethedropkicker, the mods effect also works on ghost shaders, making them nearly invisible.

This mod is a workaround that restores shader effects.

My mod provides a small plugin with the esl flag that just copies all the ghosted records in it (I wish I could get them all). So this is definitely ITM and should not be cleaned!

After installing my mod, it is crucial to put it in the exclude list of the original mod. I put the "standard" options file from GBG into the download file, which only has this plugin in the list, the rest is unchanged.

So if you haven't edited the .json file from the original mod, just let my mod overwrite it, otherwise put the filename from this mod (GhostFXWorkaround.esp) into the exclude list.

I myself rannveig's quick test for a few minutes, reloaded the save, restarted Skyrim, used fast travel....and the ghost always looked normal.

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In the recent version 1.3 of Glow Be Gone SKSE Updated by dukethedropkicker the mods effect also applies to the ghost shaders which makes them nearly invisible.

This mod is a little workaround to get the shader effects back.

My mod provides a little esl flagged plugin which just has copied records of all (I hope I got them all) ghost visuals records in it. So this is absolutely ITM and should NOT be cleaned!

After you installed my mod, it is essential to put it onto the exclusion list of the original mod. I put a 'standard' optionsfile from GBG into the downloadfile, which has only this plugin in it's list and the rest is untouched.

So, if you haven't edited the.json file from the original mod, just let my mod override the file otherwise put the filename from this mod (GhostFXWorkaround.esp) into the exclusion list.

Tested this myself for a couple minutes at rannveig's fast, reloaded saves, restarted skyrim, used fast travel.... and the ghosts always appeared normal.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
焕然一新SKSE更新了GhostFX解决方法
File size
2.8 KiB
SHA-256
0f0744506f765b5b95343a9ee20bb468c19facc867d93058c045127e7c022eeb
Stored at
2026-10-08 00:09