New animation for magic casting

by xp32·v0.8·Updated 2020-01-23

Actually, there's nothing new. Just a series of animation replacers for third pov Magic casting in my "oldrim" mod.

Screenshots 5 screenshots

About this mod Machine translation

Actually, there's nothing new. Just a series of animation replacers for third pov Magic casting in my "oldrim" mod.

Oldrim version page

news

=====

There is currently no new content.

This mod exists for those of you who can't "do it yourself" converting from my oldrim mod to SSE.

Link to a great video about the mod

Or go directly to 13:55 to watch the video below

Optional

============

A female version of the movement with a dedicated path has been added in v0.7. To activate female movements so that they are different from those of males, it is necessary to

  • FNIS installation
  • Tick the "Gender-specific animations" patch in the "GenerateFNISforUsers.exe" application

Of course if you can also try other tools like PCEA like FNIS or Nemesis

plan

========

  • Fixed some "awkward" and "unnatural" movements (possibly)

"There are things we like, but there are things we don't like."

================================================== ==

I made this part just in case you still want to keep the feeling of movement. look inside

Data\Mesh\Character\Character\Animation\

Just delete any files you don't need

-for animations such as repair

mrh / mlh_preselfcon.hkx

mrh / mlh_selfconcentration.hkx

-Animations for e.g. wards

mrh / mlh_preward.hkx

mrh / mlh_wardloop.hkx

-such as fire, lightning

mrh / mlh_preready.hkx

mrh / mlh_preaimedcon.hkx

mrh / mlh_aimedconcentration.hkx

-such as fireball

mrh / mlh_precharge

mrh / mlh_preready.hkx

mrh / mlh_readyloop.hkx

mrh / mlh_release.hkx

-Psychokinesis

Any file with the word "telekinesis" in its name

  • leisure

Any file with the word "idle" in the file name

-sports

Any document with the words "Run, Walk, Turn and Sprint"

NOTE: This page is a copy of the previous page.

-------------------------------------------------- -------------------------------------------------- ----------------------

It's a clickbait

——————————————————————————————

Oldrim version page

NEWS

=====

Nothing new at the moment.

This mod exists for the sake of users who couldn't 'Do It Yourself' convert from my oldrim mod to SSE.

A link to a nice video about the mods

or go straight to 13:55 to video below

OPTIONAL

============

Female version of the movement with exclusive path already added in v0.7. To activate female motions so it will distinct from the male, it requires

  • FNIS installation
  • tick "gender-specific Animations" patch-in "GenerateFNISforUsers.exe" application

Of course, if you could also try other stuff like PCEA with either FNIS or Nemesis

PLANNED

========

  • to fix some 'clunky' and 'unnatural' motions (probably)

"THERE ARE THAT WE LIKE BUT THERE IS THAT WE DON"T"

====================================================

I made this section just in case you want to keep some motion still looks vanilla. Look it inside

data\meshes\actors\character\animations\

just delete any file that you don't want to have

  • for animation like e.g healing

mrh/mlh_preselfcon.hkx

mrh/mlh_selfconcentration.hkx

  • for animation like e.g ward

mrh/mlh_preward.hkx

mrh/mlh_wardloop.hkx

  • e.g flames, lightning

mrh/mlh_preready.hkx

mrh/mlh_preaimedcon.hkx

mrh/mlh_aimedconcentration.hkx

  • e.g fireball

mrh/mlh_precharge

mrh/mlh_preready.hkx

mrh/mlh_readyloop.hkx

mrh/mlh_release.hkx

  • telekinesis

any files that have a word "telekinesis" on the file name

  • idle

any files that have a word "idle" on the file name

  • Movement

any files that have word "run, walk, turn and sprint"

Note: this page is a copy of the previous one.

--------------------------------------------------------------------------------------------------------------------------

this is a clickbait, seriously

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
魔术施法新动画
File size
4.1 MiB