NetScriptFramework
Library with utility functions, new events, address library, etc. for better development of NetScriptFramework plugins.
Screenshots 1 screenshots
About this mod Machine translation
Library with utility functions, new events, address library, etc. for better development of NetScriptFramework plugins.
User instructions:
This is a library and you may end up here because another mod requires that mod. Just go to the Downloads tab and download and install the mod using MO2.
Not compatible
This library is not compatible with some of the other NetScriptFramework mods listed below, so make sure you don't have any of these installed. You can't really deal with this compatibility issue like you can with ESP. The modules listed below use Memory Hooks, while this library uses Event Hooks.
Crafting skill level overhaul will 100% not work
Infinite poison shares the same poison hook, core mechanic may still work
Passive enchantment recharge is untested so may not work as they all share some addresses
Modifier information:
This section is for modders who want to use this library to create plugins. I hate to use for anything program-related, so make sure to head over to the GitHub page where you can find source code, examples, and documentation.
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Information for Users:
This is a library and you likely ended up here because another mod requires this mod. Simply head over to the downloads tab and download+install the mod using MO2.
Incompatibilities:
This library is not compatible with some other NetScriptFramework mods listed below so make sure you don't have any of those installed. This compatibility problem is not really something you can deal with as if you were dealing with ESPs. The mods listed below use Memory Hooks where this library uses Event Hooks.
Crafting Skill Leveling Overhaul will 100% not work
Infinite Poison share the same apply poison hook, core mechanic might still work
Passive Enchantment Recharging untested so it might not work as both share some addresses
Information for Modders:
This section is Modders who want to use this library to create plugins. I hate for anything programming related so make sure to go to the GitHub page where you can find the source code, an example and the documentation.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.