my skyrim font
Convert my font to skyrim
Screenshots 2 screenshots
About this mod Machine translation
Convert my font to skyrim
Services provided for SKYRIM
Overview
These fonts (well, TeX Gyre Schola now) are tailored for 1920x1200 resolution, so I don't know how they will perform in 16:9 aspect ratio. Considering the main issues (font size and line spacing) have been solved, I think it should be fine. I just followed the guide you can find here. It imports the fonts but doesn't get rid of the spacing/size issues. So, I used FontForge to try and fix the size. I used two variations - regular and bold mixed together.
I'm no expert so it will take some trial and error. From what I've noticed, the original Skyrim font is very tall and narrow, so it fits all menus perfectly. This is not possible with most custom fonts, so you won't see perfect alignment everywhere. I'm aiming for a more or less consistent look, so the dialog doesn't look out of place, but the SkyUI stock item text isn't too tall either. Depending on the font, if you use the default, the final stock text may be too tall and potentially distracting. On the other hand, if you lower it too much, it can cause the dialog box to look funky. The original font fits the entire space between those and the custom font, with the default being somewhere in between (so the arrow points to the middle of the character correctly). Smaller characters look better when centered, but lowering it so that the letters start at the bottom of the icon (like the original font does) is an option. If it turns out it's fine because it fills the whole space, so it's centered. If you do this, you'll end up with a nicely centered inventory menu, but the main menu/log and dialog options will no longer be centered. I took a middle approach to my approach. i.e. the stock items are only slightly above the center line in my opinion, and the dialog/menus look fine.
Installation/Compatibility
Drop Interface folder in the Data directory, or just install via MO.
If you are using another mod that changes fontconfig.txt, you can add the two lines starting with fontlib to your file and then copy the name I put there. But chances are you're going to use my fontconfig.txt anyway, unless you're using fontconfig to only change the console font or some misc. Fonts like book fonts/handwritten fonts.
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FONTS FOR SKYRIM
OVERVIEW
These fonts (well, TeX Gyre Schola for now) are tailored for 1920x1200 resolution, so I don't know how they'll behave in 16:9 aspect ratio. Considering that main issues (font size and line spacing) are resolved, I think it should be fine. I followed guide made by just, which you can find here. It imports the font, but doesn't get rid of spacing/size problem. So, I usedFontForge to try and fix the size. I used two variants - regular and bold mixed together.
I'm no expert on it, so it took some trial and error. From what I noticed, original Skyrim font is pretty tall and narrow, so it fits all of the menus perfectly. That's not possible with most custom fonts, so you won't see perfect alignment everywhere. I aimed for more or less consistent look, so the dialog boxes don't look out of place but SkyUI inventory item text is not too high either. Depending on the font, if using default values, you could end up with inventory text being too high and it could be distracting. On the other hand, if lowered too much, it could cause dialog boxes to look funky. Original font fits the whole space in those and custom font with default values sits somewhere in between (so the arrows are pointing right in the middle of a character). Smaller characters look better when centered, but lowering it so letters start at the base of the icon (just like original font) is an option. In case of the original it was good, because it was filling the whole space, so it was centered. If you do that, you'd end up with nice centered inventory menu, but main menu/journal and dialog boxes options would be not centered anymore. I went for an in-between approach i. e. invent …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.