Murphree's Armory
Add a variety of magical weapons to your game. Looking for the latest suggestions/ideas. I may leave a comment this afternoon!
Screenshots 1 screenshots
About this mod Machine translation
Add a variety of magical weapons to your game. Looking for the latest suggestions/ideas. I may leave a comment this afternoon!
This mod will add many magic weapons to the game in different locations. I realize that some weapons may be overpowered at this time and may have their enchantments changed later. ) If there are any issues with these weapons, please let me know and I will try my best to resolve any issues. Weapons and their general locations are as follows.
-Kiss of Death (Morvath's Lair):
Frost has the potential to damage health, chance of damaging health and stamina, has the potential to slow down
-The Wrath of Dibella (Temple of Dibella):
Absorbs stamina, destroys stamina, and drains health chances.
-Mindbender(Whiterun Dragonsreach):
The chance of fear, the slow time effect, the chance of paralysis.
-Standar's Wrath (Standar's Beacon):
Chance of burn, chance of undead silver damage, chance of night burning, chance of daylight damage.
-The Power of Zenithar (Wanderwindham Palace War Room):
Chance of causing "dragon" damage to healthy Magicka, chance of stagger, chance of knockback effect,
and promotes forging.
-Shock and Awe (Lonely Blue Palace Queens):
Stuns the opponent with a chance of paralysis.
-Nightspike (Dark Brotherhood Sanctuary):
May cause bleeding, possibly draining health and chance of paralysis.
-Thalmor's Bane (Riverwood Blacksmith):
Elf damage, chance of bleeding and chance of kissing.
-Assassin's Bow (Dawn Star Sanctuary):
The influence of the Shadow Warrior on himself, the chance of bloodshed, the chance of Elf Kiss and
Kill immediately.
-Hammer and Anvil (Whiterun Skycast)
Extra damage, knockdown chance and stagger chance.
-Julianos Will (University College, Hall of Achievements, in a dark room, 2nd floor):
Health/stamina damage, electricity damage, magic damage and magic cost.
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This mod will add a number of magic weapons to the game in various locations. I realize some may be overpowered at this point and may change the enchants later.) If there are any problems with these weapons please let me know and I will do my best to deal with any issues. The weapons and their general locations are as follows.
- Death's Kiss (Morvath's Lair):
Chance of frost damage to health, chance of damage to health & stamina, chance to slow
- Dibella's Wrath (Temple of Dibella):
Absorb stamina, damage stamina, and chance of health drain.
- Mindbender (Whiterun Dragonsreach):
Chance of fear, slow time effect, chance to paralyze.
- Stendarr's Fury (Stendarr's Beacon):
Chance of Burn, silver damage to undead, chance to burn at night, chance of sun damage.
- Zenithar's Strength (Windhelm Palace of the Kings Warroom):
Chance of "dragon" damage to health magicka, chance to stagger, chance of knockback effect,
and gives a smithing boost.
- Shock and Awe (Solitude Blue Palace Queen's quarters):
Shocks opponent and chance to paralyze.
- Nightspike (Dark Brotherhood Sanctuary):
Chance to cause bleed, chance to drain health, and chance of paralyze.
- Thalmor's Bane (Riverwood Blacksmith):
Damage to elves, Chance to bleed, and chance of Wisps Kiss.
- Assassins Bow (Dawnstar Sanctuary):
Chance of Shadow Warrior effect on self, chance to bleed, Chance of Wisps Kiss, and chance of
instant kill.
- Hammer and Anvil (Whiterun Skyforge):
Extra Damage, Chance to Knock-Back, and Chance to Stagger.
- Julianos Will (College, Hall of Attainment, 2nd floor in a dark room):
Health/stamina damage, shock damage, magic damage, and magic drain.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.