360 Movement Behavior SE
Make your character face the direction they are moving, and when you stop moving, they are still facing the same direction.
Screenshots 1 screenshots
About this mod Machine translation
Make your character face the direction they are moving, and when you stop moving, they are still facing the same direction.
describe
A 360 motion mod that doesn't replace any animations, it's all done in the behavior files (the game's animation code). Using this system you can use any walking, running or sneaking animation. The forward-facing animation will automatically be used in all directions.
It only affects movement while the weapon is holstered, and you'll still be facing forward when the weapon is drawn.
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*My other mod CGOs were used in this video to add interest to the animation. A beta version is available here. *
Conflict
Modules that modify mt_behavior.hkx will conflict with this module. Some popular conflict mods are:
Ultimate Dodge Mod
FNIS sexy moves
animated robbery
sleep
Mods in this list cannot be used with 360 Movement Behavior.
As of now, Nemesis and FNIS conflict with this mod. However, if you are not using a mod patch that edits mt_behavior.hkx, you can still install this mod by overwriting the file created by Nemesis or FNIS.
If you use Nemesis, install this after running the Nemesis patch and your patch will still work. There may be a Nemesis patch that makes the installation sequence easier.
Same for FNIS, please install this after running the patch and it will work.
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Description
A 360 movement mod that doesn't replace any animations, it's all done inside the behavior files (the animation code for the game). With this system, you can use any walking, running, or sneaking animations. The forward facing animations will automatically be used for all directions.
It only affects movement when weapons are sheathed, you still face forward when weapons are drawn.
*My other mod CGO is being used in this video to add leaning to the animations. The test version is available here.*
Conflicts
Mods that alter the mt_behavior.hkx will conflict with this mod. Some popular conflicting mods are:
The Ultimate Dodge Mod
FNIS Sexy Move
Animated Looting
Go To Bed
Mods from this list can't be used alongside 360 Movement Behavior.
As it stands, Nemesis, and FNIS are conflicting with this mod. However, if you aren't using a mod patch that edits the mt_behavior.hkx, you can still install this mod by overwriting the files created by Nemesis or FNIS.
If you use Nemesis, install this after running the Nemesis patcher and your patches will still work. There may be a Nemesis patch for this down the line which would make the install order way easier.
Same thing for FNIS, install this after you run the patcher and it will work.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.